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2017 | OriginalPaper | Buchkapitel

First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking

verfasst von : Andrea Bonani, Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Guerriero Raimato

Erschienen in: Methodologies and Intelligent Systems for Technology Enhanced Learning

Verlag: Springer International Publishing

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Abstract

The paper presents exploratory steps of the design of interactive tangible objects for the scaffolding of algorithmic thinking of 9–13 years old school classes, and specifically graph algorithmic thinking. By following a participatory design process, such tangibles are rapidly designed and used in studies with their intended users–learners and their teachers. The paper presents an exploratory study with designers and teachers, and lessons learnt from it.

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Fußnoten
1
A(n unordered) graph is a pair \(G=(V,E)\), where \(V = \left\{ v_{1},\dots ,v_{n}\right\} \) is a finite set of nodes and \(E = \left\{ \left\{ v_{i},v_{j} \right\} | v_{i}, v_{j}\in V \right\} \) is a finite set of edges between nodes.
 
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Metadaten
Titel
First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking
verfasst von
Andrea Bonani
Vincenzo Del Fatto
Gabriella Dodero
Rosella Gennari
Guerriero Raimato
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-60819-8_13