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2017 | OriginalPaper | Buchkapitel

Game-Based Educational Application for Informal Learning of English Using FLEG

verfasst von : Boyu Wang, Feier Tang, Kousuke Kaneko, Masanori Yamada, Yoshihiro Okada

Erschienen in: Emerging Technologies for Education

Verlag: Springer International Publishing

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Abstract

With the development of Information and Communication Technology (ICT), various types of educational applications have emerged to enhance learning. Informal learning using a mobile device or an ICT tool is one among them. The problem with an educational application is that an educator has to possess the required programming skills and knowledge of ICT skills to develop the application. Educators can hardly be expected to develop their own educational application. Therefore, this paper introduces an educational framework called FLEG (Framework for Location-based Educational Game Application) to help educators develop their gamification-based application using geolocation information without needing any programming skills, and it offers an explanation of the design and development of this framework. A sample game-based educational application is also presented with results to evaluate the application.

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Metadaten
Titel
Game-Based Educational Application for Informal Learning of English Using FLEG
verfasst von
Boyu Wang
Feier Tang
Kousuke Kaneko
Masanori Yamada
Yoshihiro Okada
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-52836-6_74