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2019 | OriginalPaper | Buchkapitel

Gamification in Local Intangible Cultural Heritage Museums for Children: A Case Design

verfasst von : Yuchen Weng, Tao Shen, Sihuang Chen, Bing Xiao

Erschienen in: Design, User Experience, and Usability. Application Domains

Verlag: Springer International Publishing

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Abstract

Nowadays, local intangible cultural heritage is in danger of disappearing. The museum is a good way to protect it but the current problem is that visitors are less willing to visit boring museums. Gamification in museums is a great solution, that includes the theory of museum information dissemination and the theory of gamification. The theory of museum information dissemination points out the change of design concept of interaction and the update of equipment and technology today. And the theory of gamification shifts the problem of intangible cultural heritage of museums to a motivation, including external rewards of BPL and internal motivation of parents’ participation. Based on the theory and analysis above, this paper designed a museum exhibit for Fotiaoqiang (a kind of traditional Chinese dish), and an experimental test. This design aims to improve the effectiveness of information dissemination of Fotiaoqiang and children’s absorption when visiting the museums, in order to reserve local intangible cultural heritage from generation to generation. The result of the experimental test indicated that the gamification in this design was positive, but the motivation was still controversial.

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Metadaten
Titel
Gamification in Local Intangible Cultural Heritage Museums for Children: A Case Design
verfasst von
Yuchen Weng
Tao Shen
Sihuang Chen
Bing Xiao
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-23538-3_18

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