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2019 | OriginalPaper | Buchkapitel

Gamified Participatory Museum Experience for Future Museums

verfasst von : Hao He, Ziyang Li, Xiandong Cheng, Jianjun Wu

Erschienen in: Design, User Experience, and Usability. Application Domains

Verlag: Springer International Publishing

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Abstract

Museums are cultural and educational institutions that collect, preserve, display and study their collections, and whose purpose is to represent nature and human beings, and provide knowledge and education to the public. Based on the participation and education of museums, this paper demonstrates how to enhance museum participatory and educational experience for visitors by means of gamified participatory experience. It systematically explains the concept of museum participatory experience for visitors. By trying to apply the new concept and method, we designed the “SPORTSWEAR EXHIBITION - Dress to Win” at Design Exchange Museum, Toronto, Canada. We studied the impact of gamified participatory experience and analyzed the effectiveness of using new technologies. Finally, we understand the importance of participatory experience in future museums.

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Metadaten
Titel
Gamified Participatory Museum Experience for Future Museums
verfasst von
Hao He
Ziyang Li
Xiandong Cheng
Jianjun Wu
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-23538-3_15

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