Skip to main content
Erschienen in:
Buchtitelbild

2020 | OriginalPaper | Buchkapitel

How Technologies Impact Sports in the Digital Age

verfasst von : Sascha L. Schmidt

Erschienen in: 21st Century Sports

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Schmidt introduces the relationship between technology and sports in the digital age taking time to outline improvements to athletic performance, sport consumption, sports management, and governance. He also describes how technology drives the development of new sports and enhancement of traditional sport. Finally, he outlines the process by which technologies were selected for 21st Century sports: How technologies will change sports in the digital age as well as the structure and chapters of the book.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Fußnoten
1
For a view of sports through the lenses of athletes, consumers, and managers, see the SportsTech framework by Penkert and Malhotra (2019).
 
2
Although chess players do not compete based on athletic prowess, the International Olympic Committee has acknowledged the sport-like properties inherent in chess and recognized chess as a sport.
 
3
Esports also known as electronic sports, e-sports, or eSports is a form of sport competition using video games.
 
Literatur
Zurück zum Zitat Archer, B. H. (1980). Forecasting demand: Quantitative and intuitive techniques. International Journal of Tourism Management, 1(1), 5–12.CrossRef Archer, B. H. (1980). Forecasting demand: Quantitative and intuitive techniques. International Journal of Tourism Management, 1(1), 5–12.CrossRef
Zurück zum Zitat Armstrong, J. S. (Ed.). (2001). Principles of forecasting: A handbook for researchers and practitioners. Norwell, Massachusetts: Kluwer Academic Publishers. Armstrong, J. S. (Ed.). (2001). Principles of forecasting: A handbook for researchers and practitioners. Norwell, Massachusetts: Kluwer Academic Publishers.
Zurück zum Zitat Cetron, M. (1970). A method for integrating goals and technological forecasts into planning. Technology Forecasting & Social Change, 2(1), 23–51.CrossRef Cetron, M. (1970). A method for integrating goals and technological forecasts into planning. Technology Forecasting & Social Change, 2(1), 23–51.CrossRef
Zurück zum Zitat Chan-Olmsted, S., & Xiao, M. (2019). Smart sports fans: Factors influencing sport consumption on smartphones. Sport Marketing Quarterly, 28(4), 181–194.CrossRef Chan-Olmsted, S., & Xiao, M. (2019). Smart sports fans: Factors influencing sport consumption on smartphones. Sport Marketing Quarterly, 28(4), 181–194.CrossRef
Zurück zum Zitat Düking, P., Stammel, C., Sperlich, B., Sutehall, S., Muniz-Pardos, B., Lima, G., et al. (2018). Necessary steps to accelerate the integration of wearable sensors into recreation and competitive sports. International Perspectives, 7(6), 178–182. Düking, P., Stammel, C., Sperlich, B., Sutehall, S., Muniz-Pardos, B., Lima, G., et al. (2018). Necessary steps to accelerate the integration of wearable sensors into recreation and competitive sports. International Perspectives, 7(6), 178–182.
Zurück zum Zitat Gartner. (2017, 2018, 2019). Gartner hype cycle for emerging technologies. Stamford, CT: Gartner Inc. Gartner. (2017, 2018, 2019). Gartner hype cycle for emerging technologies. Stamford, CT: Gartner Inc.
Zurück zum Zitat Häder, M. (2009). 2800 Jahre Delphi: Ein historischer Überblick. Wiesbaden: VS Verlag für Sozialwissenschaften. Häder, M. (2009). 2800 Jahre Delphi: Ein historischer Überblick. Wiesbaden: VS Verlag für Sozialwissenschaften.
Zurück zum Zitat Harari, Y. N. (2016). Homo Deus: A brief history of tomorrow. London: Harvill Secker. Harari, Y. N. (2016). Homo Deus: A brief history of tomorrow. London: Harvill Secker.
Zurück zum Zitat Harrison, K., & Bukstein, S. (2016). Sport business analytics: Using data to increase revenue and improve operational efficiency. New York: Auerbach Publications.CrossRef Harrison, K., & Bukstein, S. (2016). Sport business analytics: Using data to increase revenue and improve operational efficiency. New York: Auerbach Publications.CrossRef
Zurück zum Zitat Hienerth, C. (2006). The commercialization of user innovations: The development of the rodeo kayaking industry. R&D Management, 36(3), 273–294.CrossRef Hienerth, C. (2006). The commercialization of user innovations: The development of the rodeo kayaking industry. R&D Management, 36(3), 273–294.CrossRef
Zurück zum Zitat Hienerth, C., von Hippel, E., & Berg Jensen, M. (2014). User community vs. producer innovation development efficiency: A first empirical study. Research Policy, 43, 190–201.CrossRef Hienerth, C., von Hippel, E., & Berg Jensen, M. (2014). User community vs. producer innovation development efficiency: A first empirical study. Research Policy, 43, 190–201.CrossRef
Zurück zum Zitat Jung, S., Hwang, S., Shim, D. H., & Shin, H. (2018). Perception, guidance, and navigation for indoor autonomous drone racing using deep learning. IEEE Robotics and Automation Letters, 3(3), 2539–2544.CrossRef Jung, S., Hwang, S., Shim, D. H., & Shin, H. (2018). Perception, guidance, and navigation for indoor autonomous drone racing using deep learning. IEEE Robotics and Automation Letters, 3(3), 2539–2544.CrossRef
Zurück zum Zitat Kopacek, P. (2009). Automation in sports and entertainment. In S. Y. Nof (Eds.), Springer handbook of automation (pp. 1313–1331). Berlin, Heidelberg: Springer. Kopacek, P. (2009). Automation in sports and entertainment. In S. Y. Nof (Eds.), Springer handbook of automation (pp. 1313–1331). Berlin, Heidelberg: Springer.
Zurück zum Zitat KPMG. (2016). The business of sports: Playing to win as the game unfurls. India: KPMG.com/in. KPMG. (2016). The business of sports: Playing to win as the game unfurls. India: KPMG.com/in.
Zurück zum Zitat Lombardo, M. P. (2012). On the evolution of sport. Evolutionary Psychology, 10(1), 1–28.CrossRef Lombardo, M. P. (2012). On the evolution of sport. Evolutionary Psychology, 10(1), 1–28.CrossRef
Zurück zum Zitat Newzoo. (2019). Global esport market report. Amsterdam. Newzoo. (2019). Global esport market report. Amsterdam.
Zurück zum Zitat Parent, M., & Chappelet, J.-L. (2015). The Routledge handbook of sports event management. New York: Routledge. Parent, M., & Chappelet, J.-L. (2015). The Routledge handbook of sports event management. New York: Routledge.
Zurück zum Zitat Phaal, R., Farrukh, C. J. P., & Probert, D. R. (2004). Technology roadmapping—A planning framework for evolution and revolution. Technological Forecasting and Social Change, 71, 5–26.CrossRef Phaal, R., Farrukh, C. J. P., & Probert, D. R. (2004). Technology roadmapping—A planning framework for evolution and revolution. Technological Forecasting and Social Change, 71, 5–26.CrossRef
Zurück zum Zitat Penkert, B., & Malhotra, R. (2019). Global sportstech VC report. Berlin: Sportechx. Penkert, B., & Malhotra, R. (2019). Global sportstech VC report. Berlin: Sportechx.
Zurück zum Zitat Ratten, V. (2019). Sports technology and innovation. Assessing cultural and social factors. London: Palgrave Macmillan. Ratten, V. (2019). Sports technology and innovation. Assessing cultural and social factors. London: Palgrave Macmillan.
Zurück zum Zitat Reiter, B. (2017). Theory and methodology of exploratory social science research. International Journal of Science and Research Methodology, 5(4), 129–150. Reiter, B. (2017). Theory and methodology of exploratory social science research. International Journal of Science and Research Methodology, 5(4), 129–150.
Zurück zum Zitat Rescher, N. (1998). Predicting the future: An introduction to the theory of forecasting. State University of New York Press. Rescher, N. (1998). Predicting the future: An introduction to the theory of forecasting. State University of New York Press.
Zurück zum Zitat Scholz, T. (2019). ESports is business: Management in the world of competitive gaming. Cham: Palgrave Pivot.CrossRef Scholz, T. (2019). ESports is business: Management in the world of competitive gaming. Cham: Palgrave Pivot.CrossRef
Zurück zum Zitat Standaert, W., & Jarvenpaa, S. (2016). Formula E: Next generation motorsport with next generation fans. In International Conference on Information Systems, Dublin. Standaert, W., & Jarvenpaa, S. (2016). Formula E: Next generation motorsport with next generation fans. In International Conference on Information Systems, Dublin.
Zurück zum Zitat Van Wyk, R. J. (1997). Strategic technology scanning. Technological Forecasting and Social Change, 55(1), 21–38.CrossRef Van Wyk, R. J. (1997). Strategic technology scanning. Technological Forecasting and Social Change, 55(1), 21–38.CrossRef
Zurück zum Zitat von Hippel, E., Ogawa, S., & de Jong, J. P. J. (2011). The age of the user-innovator. Sloan Management Review (Fall), 53(1), 27–35. von Hippel, E., Ogawa, S., & de Jong, J. P. J. (2011). The age of the user-innovator. Sloan Management Review (Fall), 53(1), 27–35.
Zurück zum Zitat Walsh, S. T. (2003). Roadmapping a disruptive technology: A case study. Technological Forecasting and Social Change, 71(1–2), 161–185. Walsh, S. T. (2003). Roadmapping a disruptive technology: A case study. Technological Forecasting and Social Change, 71(1–2), 161–185.
Zurück zum Zitat Walsh, C. J., Endo, K., & Herr, H. (2007). A quasi-passive leg exoskeleton for load-carrying augmentation. International Journal of Humanoid Robotics, 4, 487–506.CrossRef Walsh, C. J., Endo, K., & Herr, H. (2007). A quasi-passive leg exoskeleton for load-carrying augmentation. International Journal of Humanoid Robotics, 4, 487–506.CrossRef
Metadaten
Titel
How Technologies Impact Sports in the Digital Age
verfasst von
Sascha L. Schmidt
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-50801-2_1