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2016 | OriginalPaper | Buchkapitel

Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage

verfasst von : Roberto Andreoli, Angela Corolla, Armando Faggiano, Delfina Malandrino, Donato Pirozzi, Mirta Ranaldi, Gianluca Santangelo, Vittorio Scarano

Erschienen in: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Verlag: Springer International Publishing

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Abstract

The introduction in the market of head-mounted displays (HDMs), originally used for gaming, opens the door to a wide set of application fields that could benefit of characteristics, such as immersivity, presence as well as a high degree of realism. In the field of Cultural Heritage, an immersive virtual experience can enhance playfulness and involvement in the fruition of a cultural experience, by determining a more efficient knowledge absorption and retention of the learnt content.
In this work we introduce a prototype of a Serious Game in Cultural Heritage, named HippocraticaCivitasGame, designed and implemented to foster playfulness and learning effectiveness. We also performed an evaluation study to assess users’ perceived immersivity and playability, as well as the effectiveness when analyzing the acquired knowledge about the archaeological site structure and the proposed learning goal.

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Metadaten
Titel
Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage
verfasst von
Roberto Andreoli
Angela Corolla
Armando Faggiano
Delfina Malandrino
Donato Pirozzi
Mirta Ranaldi
Gianluca Santangelo
Vittorio Scarano
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-48496-9_65

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