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2019 | OriginalPaper | Buchkapitel

IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification

verfasst von : Tanja E. J. Vos, I. S. W. B. Prasetya, Gordon Fraser, Ivan Martinez-Ortiz, Ivan Perez-Colado, Rui Prada, José Rocha, António Rito Silva

Erschienen in: Product-Focused Software Process Improvement

Verlag: Springer International Publishing

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Abstract

Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students’ engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.

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Metadaten
Titel
IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification
verfasst von
Tanja E. J. Vos
I. S. W. B. Prasetya
Gordon Fraser
Ivan Martinez-Ortiz
Ivan Perez-Colado
Rui Prada
José Rocha
António Rito Silva
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-35333-9_47

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