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1999 | OriginalPaper | Buchkapitel

Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage

verfasst von : Cyril Kardassevitch, Jean Pierre Jessel, Mathias Paulin, René Caubet

Erschienen in: Virtual Environments ’99

Verlag: Springer Vienna

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In this paper, we introduce a pipeline, dedicated to global illumination and walkthrough of a VRML 97 scene. This pipeline use intensively and exclusively textures to represent light, and is entirely guided by them. We will show how reversing the classic rendering pipeline, allows to privilege high frequency information (direct illumination), and to accelerate the complete lighting process (global illumination). Finally, we will present the filtering and reconstruction methods used to improve the rendering visual quality.

Metadaten
Titel
Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage
verfasst von
Cyril Kardassevitch
Jean Pierre Jessel
Mathias Paulin
René Caubet
Copyright-Jahr
1999
Verlag
Springer Vienna
DOI
https://doi.org/10.1007/978-3-7091-6805-9_7

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