Inclusive Design for a Digital World
Designing with Accessibility in Mind
- 2019
- Buch
- Verfasst von
- Regine M. Gilbert
- Verlag
- Apress
Über dieses Buch
What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts – but they are only truly progressive if everybody can participate.
In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limited motor skills? Be deaf or hard of hearing? This book addresses a plethora of web accessibility issues that people with disabilities face. Your app might be blocking out an entire sector of the population without you ever intending or realizing it. For example, is your instructional text full of animated words and Emoji icons? This makes it difficult for a user with vision impairment to use an assistive reading device, such as a speech synthesizer, along with your app correctly. In Inclusive Design for a Digital World, Gilbert covers the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and more.
As a creator in the modern digital era, your aim should be to make products that are inclusive of all people. Technology has, overall, increased connection and information equality around the world. To continue its impact, access and usability of such technology must be made a priority, and there is no better place to get started than Inclusive Design for a Digital World.
What You’ll LearnThe moral, ethical, and high level legal reasons for accessible design
Tools and best practices for user research and web developers
The different types of designs for disabilities on various platforms
Familiarize yourself with web compliance guidelines
Test products and usability best practicesUnderstand past innovations and future opportunities for continued improvementWho This Book Is For
Practitioners of product design, product development, content, and design can benefit from this book.
Inhaltsverzeichnis
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Frontmatter
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Chapter 1. Designing with Accessibility in Mind
Regine M. GilbertAbstractHow we got here...Where we are...Where we are going -
Chapter 2. Accessibility, Content, HTML, JavaScript, CSS, and the Land of Accessible Rich Internet Applications
Regine M. GilbertAbstractA large part of what we will focus on in this chapter is accessibility in relation to the web. In this chapter, we’ll cover the best practices for web development and provide sample code for you to follow along with cognitive ability. -
Chapter 3. If It’s Annoying, It’s Probably not Accessible
Regine M. GilbertAbstractOne of the best things in life is the ability to never stop learning. -
Chapter 4. Compliance and Accessibility
Regine M. GilbertAbstractBeing compliant does not mean that you are accessible. When working on any site that is public facing, you will want to adhere to the Web Content Accessibility Guidelines (WCAG). Not only do you need to think about the web but also other digital experiences such as voice, augmented reality, virtual reality, and wearables. -
Chapter 5. Building a Vision for the Future: Design Strategies for Accessibility
Regine M. GilbertAbstractWe may not always think this way but user experience starts the moment a project begins. We start asking questions and researching W5H (who, what, where, when, why, and how). Design is a way of thinking, and as such, we must approach our project with an open mind. -
Chapter 6. Inclusive Design Research
Regine M. GilbertAbstractThe case for doing research and incorporating accessibility into your plans early will benefit your organization. Not only can your organization benefit from incorporating people with disabilities when testing a product, you can also benefit by making them a part of the process from the very start. Involving people with disabilities in product development and advertisement can help businesses access a market worth billions of dollars. -
Chapter 7. Assistive Technologies
Regine M. GilbertAbstractDo you wear glasses or contacts? You may not think about those things as assistive technology but in many ways they are. They make things more accessible to you. Creating accessible experiences, often times, can open our eyes to things that we didn’t know existed with the technology we use on a daily basis. The beauty of technology is that it can be made for all of us. Accessibility often ends up benefitting all of us and allows for ease of use with our products. -
Chapter 8. Planning and Implementing Inclusive Designs
Regine M. GilbertAbstractImplementing accessibility/inclusivity and making changes to workflow can come with many opportunities. Change does not often come easily. Making swift changes can cause friction between teams and individuals. Implementing change needs to be approached with understanding for what each team will need to address. Laying out how people can participate in the process is helpful. Whether you are a designer or developer, the tips in this chapter will guide you in these areas. -
Chapter 9. Usability Testing
Regine M. GilbertAbstractIn this chapter, we’ll focus on testing products with people with disabilities. We’ll start by reviewing what makes a good product and see how to recruit people with disabilities. We’ll then examine usability testing best practices. Most of this will be covered in a BBC iPlayer Case Study. -
Chapter 10. Beyond the Web
Regine M. GilbertAbstractReminding ourselves that we all are temporarily able-bodied is a good way to remember that you don’t want to be left out of doing the day-to-day things you might do now. If we truly want to be inclusive with the products we create, we have to look beyond ourselves and look at creating things for a wider range of people. -
Backmatter
- Titel
- Inclusive Design for a Digital World
- Verfasst von
-
Regine M. Gilbert
- Copyright-Jahr
- 2019
- Verlag
- Apress
- Electronic ISBN
- 978-1-4842-5016-7
- Print ISBN
- 978-1-4842-5015-0
- DOI
- https://doi.org/10.1007/978-1-4842-5016-7
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