2012 | OriginalPaper | Buchkapitel
Increasing Realism
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
In this chapter we will present ways to improve the realism of our scenes. As proper lighting is so fundamental to our visual perception, much of this chapter will build upon the end of the last chapter and focus on improvements to our lighting model. Specifically, we will
discuss the difference between flat and smooth shading
explain the Phong illumination model and then implement it as a shader program
show how to add fog
discuss techniques to generate shadows and add global illumination
blend objects and calculate reflection and refraction