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Erschienen in:

20.08.2022 | Column: Graduate Member Musings

Introducing the Metaverse, Again!

verfasst von: Kae Novak

Erschienen in: TechTrends | Ausgabe 5/2022

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Abstract

This article discusses how the term metaverse and the use of virtual worlds is not novel. Beginning with the use of the metaverse for learning starting in the 1990s, the author provides an overview of metaverse, immersion in virtual worlds, their use, and research conducted on them. The article ends with an outline of emerging trends and possible areas for additional exploration and engagement with AECT.
Literatur
Zurück zum Zitat Castronova, E. (2008). Synthetic worlds: The business and culture of online games. University of Chicago Press. Castronova, E. (2008). Synthetic worlds: The business and culture of online games. University of Chicago Press.
Zurück zum Zitat Cline, E. (2011). Ready player one. Ballentine Books. Cline, E. (2011). Ready player one. Ballentine Books.
Zurück zum Zitat Stephenson, N. (1992). Snow Crash: A novel. Spectra. Stephenson, N. (1992). Snow Crash: A novel. Spectra.
Metadaten
Titel
Introducing the Metaverse, Again!
verfasst von
Kae Novak
Publikationsdatum
20.08.2022
Verlag
Springer US
Erschienen in
TechTrends / Ausgabe 5/2022
Print ISSN: 8756-3894
Elektronische ISSN: 1559-7075
DOI
https://doi.org/10.1007/s11528-022-00767-0