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Open Access 2019 | OriginalPaper | Buchkapitel

Introduction to DirectX Raytracing

verfasst von : Chris Wyman, Adam Marrs

Erschienen in: Ray Tracing Gems

Verlag: Apress

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Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use DirectX for ray tracing.

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Metadaten
Titel
Introduction to DirectX Raytracing
verfasst von
Chris Wyman
Adam Marrs
Copyright-Jahr
2019
Verlag
Apress
DOI
https://doi.org/10.1007/978-1-4842-4427-2_3

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