2016 | OriginalPaper | Buchkapitel
Introduction
verfasst von : Nico Hempe
Erschienen in: Bridging the Gap between Rendering and Simulation Frameworks
Verlag: Springer Fachmedien Wiesbaden
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Virtual Reality (VR) is an omnipresent term, which designates the conversion of real world information to computer generated virtual worlds. Due to the wide availability of high-performance computer hardware at low costs, VR already found acceptance in many day-to-day areas like movies or video games. Apart from entertainment, VR is widely used in the industry and typically combined with a simulation software in a VR Simulation System, which addresses aspects of computer simulation as well as computer graphics.