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2018 | OriginalPaper | Buchkapitel

1. Introduction

verfasst von : Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova

Erschienen in: Tangible Modeling with Open Source GIS

Verlag: Springer International Publishing

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Abstract

The complex, 3D form of the landscape—the morphology of the terrain, the structure of vegetation, and built form—is shaped by processes like anthropogenic development, erosion by wind and water, gravitational forces, fire, solar irradiation, or the spread of disease. In the spatial sciences GIS are used to computationally model, simulate, and analyze these processes and their impact on the landscape. Similarly in the design professions GIS and CAD programs are used to help study, re-envision, and reshape the built environment. These programs rely on GUIs for visualizing and interacting with data. Understanding and manipulating 3D data using a GUI on a 2D display can be highly unintuitive, constraining how we think and act. Being able to interact more naturally with digital space enhances our spatial thinking, encouraging creativity, analytical exploration, and learning. This is critical for designers as they need to intuitively understand and manipulate information in iterative, experimental processes of creation. It is also important for spatial scientists as they need to observe spatial phenomena and then develop and test hypotheses. With tangible user interfaces (TUIs) like Tangible Landscape one can work intuitively by hand with all the benefits of computational modeling and analysis. This chapter discusses the evolution of tangible user interfaces and the development of Tangible Landscape. This chapter also describes the organization of this book.

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Metadaten
Titel
Introduction
verfasst von
Anna Petrasova
Brendan Harmon
Vaclav Petras
Payam Tabrizian
Helena Mitasova
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-89303-7_1

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