Skip to main content

2022 | OriginalPaper | Buchkapitel

Investigating the Effects of Mindfulness Meditation on a Digital Learning Game for Mathematics

verfasst von : Huy A. Nguyen, Zsofia K. Takacs, Enikő O. Bereczki, J. Elizabeth Richey, Michael Mogessie, Bruce M. McLaren

Erschienen in: Artificial Intelligence in Education

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Mindfulness has been shown in prior studies to be an effective device to help students develop self-regulatory skills, including executive functions. However, these effects have been rarely tested at scale in technology-assisted learning systems such as digital learning games. In this work, we investigate the effects of mindfulness in the context of playing and learning with Decimal Point, a digital learning game for mathematics. We conducted a study with 5th and 6th grade students in which three conditions were compared - the game with short mindfulness meditations integrated, the game with similar-length, age-appropriate stories integrated, and the game in its original form. From the study results, we found no differences in time spent on the game, error rates while playing, or learning outcomes across the three conditions. Embedding mindfulness prompts within the game did not enhance learning or change students’ gameplay behaviors, which suggests that we may not have successfully induced a state of mindfulness or that mindfulness is not beneficial for learning within digital learning games. We discuss the challenges of incorporating individual mindfulness meditations in elementary and middle school classrooms.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Bediou, B., Adams, D.M., Mayer, R.E., Tipton, E., Green, C.S., Bavelier, D.: Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol. Bull. 144, 77 (2018)CrossRef Bediou, B., Adams, D.M., Mayer, R.E., Tipton, E., Green, C.S., Bavelier, D.: Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol. Bull. 144, 77 (2018)CrossRef
2.
Zurück zum Zitat Carsley, D., Heath, N.L.: Evaluating the effectiveness of a mindfulness coloring activity for test anxiety in children. J. Educ. Res. 112, 143–151 (2019)CrossRef Carsley, D., Heath, N.L.: Evaluating the effectiveness of a mindfulness coloring activity for test anxiety in children. J. Educ. Res. 112, 143–151 (2019)CrossRef
3.
Zurück zum Zitat Chi, M.T., Wylie, R.: The ICAP framework: linking cognitive engagement to active learning outcomes. Educ. Psychol. 49, 219–243 (2014)CrossRef Chi, M.T., Wylie, R.: The ICAP framework: linking cognitive engagement to active learning outcomes. Educ. Psychol. 49, 219–243 (2014)CrossRef
4.
Zurück zum Zitat Cragg, L., Gilmore, C.: Skills underlying mathematics: the role of executive function in the development of mathematics proficiency. Trends Neurosci. Educ. 3, 63–68 (2014)CrossRef Cragg, L., Gilmore, C.: Skills underlying mathematics: the role of executive function in the development of mathematics proficiency. Trends Neurosci. Educ. 3, 63–68 (2014)CrossRef
5.
Zurück zum Zitat Dunning, D.L., et al.: Research review: the effects of mindfulness-based interventions on cognition and mental health in children and adolescents–a meta-analysis of randomized controlled trials. J. Child Psychol. Psychiatry 60, 244–258 (2019) Dunning, D.L., et al.: Research review: the effects of mindfulness-based interventions on cognition and mental health in children and adolescents–a meta-analysis of randomized controlled trials. J. Child Psychol. Psychiatry 60, 244–258 (2019)
6.
Zurück zum Zitat Güldal, Ş., Satan, A.: The effect of mindfulness based psychoeducation program on adolescents’ character strengths, mindfulness and academic achievement. Curr. Psychol. 1–12 (2020) Güldal, Ş., Satan, A.: The effect of mindfulness based psychoeducation program on adolescents’ character strengths, mindfulness and academic achievement. Curr. Psychol. 1–12 (2020)
7.
Zurück zum Zitat Maynard, B.R., Solis, M.R., Miller, V.L., Brendel, K.E.: Mindfulness-based interventions for improving cognition, academic achievement, behavior, and socioemotional functioning of primary and secondary school students. Campbell Syst. Rev. 13, 1–144 (2017) Maynard, B.R., Solis, M.R., Miller, V.L., Brendel, K.E.: Mindfulness-based interventions for improving cognition, academic achievement, behavior, and socioemotional functioning of primary and secondary school students. Campbell Syst. Rev. 13, 1–144 (2017)
8.
Zurück zum Zitat McLaren, B.M., Adams, D.M., Mayer, R.E., Forlizzi, J.: A computer-based game that promotes mathematics learning more than a conventional approach. Int. J. Game-Based Learn. (IJGBL) 7, 36–56 (2017)CrossRef McLaren, B.M., Adams, D.M., Mayer, R.E., Forlizzi, J.: A computer-based game that promotes mathematics learning more than a conventional approach. Int. J. Game-Based Learn. (IJGBL) 7, 36–56 (2017)CrossRef
9.
Zurück zum Zitat Richey, J.E., et al.: Gaming and confrustion explain learning advantages for a math digital learning game. In: Roll, I., McNamara, D., Sosnovsky, S., Luckin, R., Dimitrova, V. (eds.) Artificial Intelligence in Education. LNCS (LNAI), vol. 12748, pp. 342–355. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-78292-4_28CrossRef Richey, J.E., et al.: Gaming and confrustion explain learning advantages for a math digital learning game. In: Roll, I., McNamara, D., Sosnovsky, S., Luckin, R., Dimitrova, V. (eds.) Artificial Intelligence in Education. LNCS (LNAI), vol. 12748, pp. 342–355. Springer, Cham (2021). https://​doi.​org/​10.​1007/​978-3-030-78292-4_​28CrossRef
10.
Zurück zum Zitat Samuel, T.S., Warner, J.: “I can math!”: reducing math anxiety and increasing math self-efficacy using a mindfulness and growth mindset-based intervention in first-year students. Commun. Coll. J. Res. Pract. 45, 205–222 (2021)CrossRef Samuel, T.S., Warner, J.: “I can math!”: reducing math anxiety and increasing math self-efficacy using a mindfulness and growth mindset-based intervention in first-year students. Commun. Coll. J. Res. Pract. 45, 205–222 (2021)CrossRef
11.
Zurück zum Zitat Singh, N.N., Lancioni, G.E., Nabors, L., Myers, R.E., Felver, J.C., Manikam, R.: Samatha meditation training for students with attention deficit/hyperactivity disorder: effects on active academic engagement and math performance. Mindfulness 9, 1867–1876 (2018)CrossRef Singh, N.N., Lancioni, G.E., Nabors, L., Myers, R.E., Felver, J.C., Manikam, R.: Samatha meditation training for students with attention deficit/hyperactivity disorder: effects on active academic engagement and math performance. Mindfulness 9, 1867–1876 (2018)CrossRef
12.
Zurück zum Zitat Takacs, Z.K., Kassai, R.: The efficacy of different interventions to foster children’s executive function skills: a series of meta-analyses. Psychol. Bull. 145, 653 (2019)CrossRef Takacs, Z.K., Kassai, R.: The efficacy of different interventions to foster children’s executive function skills: a series of meta-analyses. Psychol. Bull. 145, 653 (2019)CrossRef
13.
Zurück zum Zitat Vekety, B., Kassai, R., Takacs, Z.K.: Mindfulness with children: a content analysis of evidence-based interventions from a developmental perspective. Educ. Dev. Psychol. (2022) Vekety, B., Kassai, R., Takacs, Z.K.: Mindfulness with children: a content analysis of evidence-based interventions from a developmental perspective. Educ. Dev. Psychol. (2022)
14.
Zurück zum Zitat Vekety, B., Logemann, H.A., Takacs, Z.K.: The effect of mindfulness-based interventions on inattentive and hyperactive–impulsive behavior in childhood: a meta-analysis. Int. J. Behav. Dev. 45, 133–145 (2021)CrossRef Vekety, B., Logemann, H.A., Takacs, Z.K.: The effect of mindfulness-based interventions on inattentive and hyperactive–impulsive behavior in childhood: a meta-analysis. Int. J. Behav. Dev. 45, 133–145 (2021)CrossRef
Metadaten
Titel
Investigating the Effects of Mindfulness Meditation on a Digital Learning Game for Mathematics
verfasst von
Huy A. Nguyen
Zsofia K. Takacs
Enikő O. Bereczki
J. Elizabeth Richey
Michael Mogessie
Bruce M. McLaren
Copyright-Jahr
2022
DOI
https://doi.org/10.1007/978-3-031-11644-5_80