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2016 | OriginalPaper | Buchkapitel

3. It’s Dangerous to go Alone! Take this (New Technology): Nintendo’s Impact on the Technological Landscape of the Video Gaming Industry

verfasst von : Arielle Goldberg, S. Austin Lee, Alexis Pulos

Erschienen in: Transnational Contexts of Development History, Sociality, and Society of Play

Verlag: Springer International Publishing

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Abstract

Goldberg provides a communication perspective on Nintendo’s 100-year history of innovation. Relying on tried-and-true, iconic intellectual properties, including “Super Mario Brothers,” “The Legend of Zelda” and “Pokémon,” Nintendo focuses on delivering a memorable gaming experience via unique hardware and innovative interfaces. From plastic playing cards to the upcoming NX, Nintendo forces its competitors to keep up beyond sales numbers and graphics capabilities. Goldberg explores the impact of Nintendo’s innovative offerings on the technological landscape of video games, and gaming culture, in their popularization of portability, immersion and expansion of the game-world beyond the console. The chapter ends with a discussion of what comes next for Nintendo, including the foray into mobile game development and augmented reality games such as “Pokémon GO.”

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Metadaten
Titel
It’s Dangerous to go Alone! Take this (New Technology): Nintendo’s Impact on the Technological Landscape of the Video Gaming Industry
verfasst von
Arielle Goldberg
S. Austin Lee
Alexis Pulos
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-43820-7_3