Ausgabe 2/2023
Inhalt (8 Artikel)
Examining the effect of seat location on students’ real-time social interactions in a smart classroom using experience sampling method
Jiaojiao Wang, Kui Xie, Qingtang Liu, Taotao Long, Guoqing Lu
Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns
Huei-Tse Hou, Chung-Sheng Wu, Chang-Hsin Wu
An intelligent expert system for academic advising utilizing fuzzy logic and semantic web technologies for smart cities education
Omiros Iatrellis, Evangelos Stamatiadis, Nicholas Samaras, Theodor Panagiotakopoulos, Panos Fitsilis
A literature review on 360-degree video as an educational tool: towards design guidelines
Marie Evens, Michaël Empsen, Wouter Hustinx
Open Access
Effect of SRA-programming on computational thinking through different output modalities
Nardie Fanchamps, Lou Slangen, Marcus Specht, Paul Hennissen