Ausgabe 1/2016
Inhalt (5 Artikel)
Original Paper
Design space exploration of hardware platforms for interactive low latency movement sonification
Hans-Peter Brückner, Sebastian Lesse, Wolfgang Theimer, Holger Blume
Open Access
Original Paper
Examining brain activity while playing computer games
Anastasios G. Bakaoukas, Florin Coada, Fotis Liarokapis
Original Paper
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game
Pedro A. Nogueira, Vasco Torres, Rui Rodrigues, Eugénio Oliveira, Lennart E. Nacke
Open Access
Original Paper
Automatic behavior analysis in tag games: from traditional spaces to interactive playgrounds
Alejandro Moreno, Ronald Poppe
Original Paper
Recognition of global hand gestures using self co-articulation information and classifier fusion
Joyeeta Singha, Rabul Hussain Laskar