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KI - Künstliche Intelligenz

Ausgabe 1/2020

AI in Games

Inhalt (18 Artikel)

Open Access Editorial

Explaining AI: Are We Ready For It?

Britta Wrede

Editorial

Special Issue on AI in Games

Sebastian Risi, Mike Preuss

Technical Contribution

The AI Settlement Generation Challenge in Minecraft

Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius

Technical Contribution

The Many AI Challenges of Hearthstone

Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva

Technical Contribution

I Feel I Feel You: A Theory of Mind Experiment in Games

David Melhart, Georgios N. Yannakakis, Antonios Liapis

Technical Contribution

Matrix- and Tensor Factorization for Game Content Recommendation

Rafet Sifa, Raheel Yawar, Rajkumar Ramamurthy, Christian Bauckhage, Kristian Kersting

Technical Contribution

Machine-Learning-Based Statistical Arbitrage Football Betting

Julian Knoll, Johannes Stübinger

Interview

A Games Industry Perspective on Recent Game AI Developments

Mike Preuss, Sebastian Risi

Book Review

Artificial Intelligence and Games

Simon Lucas

Open Access Project Report

AI for Ancient Games

Cameron Browne

Dissertation and Habilitation Abstracts

Uncertainty Handling in Surrogate Assisted Optimisation of Games

Vanessa Volz

Dissertation and Habilitation Abstracts

Search, Abstractions and Learning in Real-Time Strategy Games

Nicolas A. Barriga

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