Ausgabe 1/2020
AI in Games
Inhalt (18 Artikel)
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
Sebastian Risi, Mike Preuss
The AI Settlement Generation Challenge in Minecraft
Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius
The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva
I Feel I Feel You: A Theory of Mind Experiment in Games
David Melhart, Georgios N. Yannakakis, Antonios Liapis
Matrix- and Tensor Factorization for Game Content Recommendation
Rafet Sifa, Raheel Yawar, Rajkumar Ramamurthy, Christian Bauckhage, Kristian Kersting
Machine-Learning-Based Statistical Arbitrage Football Betting
Julian Knoll, Johannes Stübinger
Behind DeepMind’s AlphaStar AI that Reached Grandmaster Level in StarCraft II
Sebastian Risi, Mike Preuss
Uncertainty Handling in Surrogate Assisted Optimisation of Games
Vanessa Volz
Search, Abstractions and Learning in Real-Time Strategy Games
Nicolas A. Barriga
Extensional Paramodulation for Higher-Order Logic and Its Effective Implementation Leo-III
Alexander Steen
Formation of a Research Discipline Artificial Intelligence and Intellectics at the Technical University of Munich
Wolfgang Bibel, Ulrich Furbach
2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)
Mark H. M. Winands