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2015 | OriginalPaper | Buchkapitel

Learning to Juggle in an Interactive Virtual Reality Environment

verfasst von : Tobias Kahlert, Florian van de Camp, Rainer Stiefelhagen

Erschienen in: HCI International 2015 - Posters’ Extended Abstracts

Verlag: Springer International Publishing

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Abstract

Virtual reality environments are great tools for training as they are very cheap compared to on-site training for many tasks. While the focus has mostly been on the visual experience, we present a system that combines real world interactions with the virtual visual world to train motor skills that are applicable to the real world. Body pose tracking is combined with an Oculus Rift to create such an interactive virtual environment. As an example application, we taught users to juggle using a virtual training course. A third of the users were able to immediately transfer the newly acquired skills and juggle with real balls.

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Metadaten
Titel
Learning to Juggle in an Interactive Virtual Reality Environment
verfasst von
Tobias Kahlert
Florian van de Camp
Rainer Stiefelhagen
Copyright-Jahr
2015
Verlag
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-319-21380-4_35

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