2005 | OriginalPaper | Buchkapitel
Abstraction and the C++ Machine Model
verfasst von : Bjarne Stroustrup
Erschienen in: Embedded Software and Systems
Verlag: Springer Berlin Heidelberg
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C++ was designed to be a systems programming language and has been used for embedded systems programming and other resource-constrained types of programming since the earliest days. This paper will briefly discuss how C++’s basic model of computation and data supports time and space performance, hardware access, and predictability. If that was all we wanted, we could write assembler or C, so I show how these basic features interact with abstraction mechanisms (such as classes, inheritance, and templates) to control system complexity and improve correctness while retaining the desired predictability and performance.