Skip to main content

The Game World Is Flat: The Complexity of Nash Equilibria in Succinct Games

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4051))

Abstract

A recent sequence of results established that computing Nash equilibria in normal form games is a PPAD-complete problem even in the case of two players [11,6,4]. By extending these techniques we prove a general theorem, showing that, for a far more general class of families of succinctly representable multiplayer games, the Nash equilibrium problem can also be reduced to the two-player case. In view of empirically successful algorithms available for this problem, this is in essence a positive result — even though, due to the complexity of the reductions, it is of no immediate practical significance. We further extend this conclusion to extensive form games and network congestion games, two classes which do not fall into the same succinct representation framework, and for which no positive algorithmic result had been known.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Aumann, R.J.: Subjectivity and Correlation in Randomized Strategies. Journal of Mathematical Economics 1, 67–95 (1974)

    Article  MATH  MathSciNet  Google Scholar 

  2. Bürgisser, P.: On the structure of Valiant’s complexity classes. Discr. Math. Theoret. Comp. Sci. 3, 73–94 (1999)

    MATH  Google Scholar 

  3. Chen, X., Deng, X.: 3-NASH is PPAD-Complete. ECCC, TR05-134 (2005)

    Google Scholar 

  4. Chen, X., Deng, X.: Settling the Complexity of 2-Player Nash-Equilibrium. ECCC, TR05-140 (2005)

    Google Scholar 

  5. Daskalakis, C., Papadimitriou, C.H.: Three-Player Games Are Hard. ECCC, TR05-139 (2005)

    Google Scholar 

  6. Daskalakis, C., Goldberg, P.W., Papadimitriou, C.H.: The Complexity of Computing a Nash Equilibrium. In: Proceedings of 38th STOC (2006)

    Google Scholar 

  7. Fabrikant, A., Papadimitriou, C.H., Talwar, K.: The Complexity of Pure Nash Equilibria. In: Proceedings of 36th STOC (2004)

    Google Scholar 

  8. Feigenbaum, J., Koller, D., Shor, P.: A game-theoretic classification of interactive complexity classes. In: IEEE Conference on Structure in Complexity Theory (1995)

    Google Scholar 

  9. Fortnow, L., Impagliazzo, R., Kabanets, V., Umans, C.: On the Complexity of Succinct Zero-Sum Games. In: IEEE Conference on Computational Complexity (2005)

    Google Scholar 

  10. Geanakoplos, J.: Nash and Walras Equilibrium via Brouwer. Economic Theory, 21 (2003)

    Google Scholar 

  11. Goldberg, P.W., Papadimitriou, C.H.: Reducibility Among Equilibrium Problems. In: Proceedings of 38th STOC (2006)

    Google Scholar 

  12. Johnson, D.S., Papadimitriou, C.H., Yannakakis, M.: How Easy is Local Search? J. Comput. Syst. Sci. 37(1), 79–100 (1988)

    Article  MATH  MathSciNet  Google Scholar 

  13. Kearns, M., Littman, M., Singh, S.: Graphical Models for Game Theory. In: UAI (2001)

    Google Scholar 

  14. Lemke, C.E., Howson Jr., J.T.: Equilibrium points of bimatrix games. Journal of the Society for Industrial and Applied Mathematics 12, 413–423 (1964)

    Article  MATH  MathSciNet  Google Scholar 

  15. Nash, J.: Noncooperative Games. Annals of Mathematics 54, 289–295 (1951)

    Article  MathSciNet  Google Scholar 

  16. Osborne, M.J., Rubinstein, A.: A Course in Game Theory. MIT Press, Cambridge (1994)

    MATH  Google Scholar 

  17. Papadimitriou, C.H.: Computing Correlated Equilibria in Multiplayer Games. In: STOC (2005)

    Google Scholar 

  18. Papadimitriou, C.H.: On the Complexity of the Parity Argument and Other Inefficient Proofs of Existence. J. Comput. Syst. Sci. 3, 498–532 (1994)

    Article  MathSciNet  Google Scholar 

  19. Savani, R., von Stengel, B.: Exponentially many steps for finding a Nash equilibrium in a Bimatrix Game. In: Proceedings of 45th FOCS (2004)

    Google Scholar 

  20. von Stengel, B.: Computing equilibria for two-person games. In: Aumann, R.J., Hart, S. (eds.) Handbook of Game Theory, vol. 3, pp. 1723–1759. North-Holland, Amsterdam (2002)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Daskalakis, C., Fabrikant, A., Papadimitriou, C.H. (2006). The Game World Is Flat: The Complexity of Nash Equilibria in Succinct Games. In: Bugliesi, M., Preneel, B., Sassone, V., Wegener, I. (eds) Automata, Languages and Programming. ICALP 2006. Lecture Notes in Computer Science, vol 4051. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11786986_45

Download citation

  • DOI: https://doi.org/10.1007/11786986_45

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-35904-3

  • Online ISBN: 978-3-540-35905-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics