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2008 | Buch

Pareto Optimality, Game Theory And Equilibria

herausgegeben von: Altannar Chinchuluun, Panos M. Pardalos, Athanasios Migdalas, Leonidas Pitsoulis

Verlag: Springer New York

Buchreihe : Springer Optimization and Its Applications

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Inhaltsverzeichnis

Frontmatter

Game and Game Theory

Minimax: Existence and Stability
A unified framework is presented for studying existence and stability conditions for minimax of quasiconvex quasiconcave functions. These theorems include as special cases refinements of several known results from game theory, optimization, and nonlinear analysis. In particular, existence conditions are developed that turn out to be sufficient also for the continuity of the saddle value and stability of the saddle point under continuous perturbation. Also, a lopsided minimax theorem is established that yields as immediate corollaries both von Neumann's classic minimax theorem and Nash's theorem on noncooperative equilibrium.
Hoang Tuy
Recent Advances in Minimax Theory and Applications
In this chapter, we give an overview of various applications of a recent minimax theorem. Among them, there are some multiplicity theorems for nonlinear equations as well as a general well-posedness result for functionals with locally Lipschitzian derivative.
Biagio Ricceri
On Noncooperative Games, Minimax Theorems, and Equilibrium Problems
In this chapter, we give an overview on the theory of noncooperative games. In the first part, we consider in detail zero-sum (constant-sum) games with two players having arbitrary strategy sets, under which necessary and sufficient conditions on the payoff function and the different (extended strategy) sets an equilibrium (saddle-point) strategy (for both players) exists. The existence of such an equilibrium strategy is equivalent to whether a so-called minimax theorem for the payoff function holds. The proof of such a result uses either the separation result for disjoint convex sets in finite dimensional linear spaces or the strong duality theorem for linear programming in combination with some elementary properties of compact sets. Both proof techniques are given together with a discussion of the most well-known minimax theorems that appeared in the literature. Also for the most famous minimax result given by Sion, we separately show an elementary proof avoiding the KKM lemma and using only the definition of connectedness. In the final part, we also consider n-person nonzero-sum noncooperative games. It is shown by a simple application of the same KKM lemma that a Nash equilibrium strategy (a generalization of a (saddle-point) equilibrium strategy for two players) exists under certain conditions on the payoff functions and the strategy sets. The main goal of this chapter is to discuss in detail and full generality the most elementary mathematical techniques for proving the existence of equilibrium points in noncooperative games (with an emphasis on two players).
Johannes B. G. Frenk, Gábor Kassay
Nonlinear Games
This paper gives an overview of the existence and computation of equilibrium in nonlinear n-person games. After some introductory examples, sufficient existence results are presented in both cases of single-valued and multiple-valued best responses. The uniqueness of the equilibrium is also shown under general conditions. A special iterative method is discussed for the computation of the unique equilibrium based on a variational inequality, and a single-objective optimization model is introduced to provide the equilibria. An example of repeated oligopolies completes the paper.
Ferenc Szidarovszky
Scalar Asymptotic Contractivity and Fixed Points for Nonexpansive Mappings on Unbounded Sets
Based on the notion of asymptotically contractive mapping due to Penot [16], we propose in this paper a new method for the study of existence of fixed points for nonexpansive mappings defined on unbounded sets.
George Isac
Cooperative Combinatorial Games
This chapter is concerned with cooperative combinatorial games that model situations in which the decision makers who agree to cooperate encounter a combinational optimization problem to maximize profit or minimize cost. Eight cooperative combinatorial games that have received most attention in the literature are surveyed and analyzed, and the similarities and differences in their analysis are pointed out.
Imma Curiel
Algorithmic Cooperative Game Theory
In this treatise, we survey some progress in cooperative game theory, in particular those involved with algorithmic and computational complexity issues. Central to these results is the linear program duality characterization of the core for some combinatorial optimization games. We highlight the linear and integer programming techniques and computational complexity approach applied to the core and the Nucleolus for various kinds of games, such as linear production game, flow game, minimum cost spanning tree game, packing and covering games, matching game, and facility location game.
Xiaotie Deng, Qizhi Fang
A Survey of Bicooperative Games
The aim of the current chapter is to study several solution concepts for bicooperative games. For these games introduced by Bilbao [1], we define a one-point solution called the Shapley value, as this value can be interpreted in a similar way to the classic Shapley value for cooperative games. The first result is an axiomatic characterization of this value. Next, we define the core and the Weber set of a bicooperative game and prove that the core of a bicooperative game is always contained in the Weber set. Finally, we introduce a special class of bicooperative games, the so-called bisupermodular games, and show that these games are the only ones in which the core and the Weber set coincide.
Jesús M. Bilbao, Julio R. Fernández, Nieves Jiménez, Jorge J. López
Cost Allocation in Combinatorial Optimization Games
Cooperative game theory is concerned primarily with groups of players who coordinate their actions and pool their winnings. One of the main concerns is how to divide the extra earnings (or cost savings) among the members of the coalitions. Thus a number of solution concepts for cooperative games have been proposed. In this chapter, a selection of basic notions and solution concepts for cooperative games are presented and analyzed in detail. The paper is particularly concerned with cost allocation methods in problems that arise from the field of combinatorial (discrete) optimization.
Yannis Marinakis, Athanasios Migdalas, Panos M. Pardalos
Time-Dependent Equilibrium Problems
The paper presents variational models for dynamic traffic, dynamic market, and evolutionary financial equilibrium problems taking into account that the equilibria are not fixed and move with time. The authors provide a review of the history of the variational inequality approach to problems in physics, traffic networks, and others, then they model the dynamic equilibrium problems as time-dependent variational inequalities and give existence results. Moreover, they present an infinite dimensional Lagrangean duality and apply this theory to the above time-dependent variational inequalities.
Antonino Maugeri, Carmela Vitanza
Differential Games of Multiple Agents and Geometric Structures
This chapter deals with problems of differential games of multiple agents moving in a region. We describe such a game by a hierarchical structure, which can be simplified using a fiber bundle. Then, using geometric techniques, we study controllability, observability, and optimality problems. In addition, we also consider a cooperative problem when the agent's motions must satisfy a separation constraint throughout the encounter to be conflict-free. A classification of maneuvers based on different commutative diagrams is introduced using their fiber bundles representation. In the case of two agents, these optimality conditions allow us to construct the optimal maneuvers geometrically.
Panos M. Pardalos, Vitaliy A. Yatsenko, Altannar Chinchuluun, Artyom G. Nahapetyan
Convexity in Differential Games
The current chapter is devoted to the development of convex analysis concepts in the context of solving pursuit-evasion problems in differential games. Classic convex analysis is generalized; new concepts such as matrix-convex sets and H-convex sets are introduced and studied.With the help of these, it is shown possible to describe a rather wide class of differential games where players' strategies are produced in a comparatively constructive manner. The main attention is on studying those properties of matrix convexity that are required for the theory of differential games. Operational constructions for the initial positions sets, favorable to each player, for the derivation of the players' strategies are also described.
Valentin Ostapenko
Game Dynamic Problems for Systems with Fractional Derivatives
A general approach to solving game approach problems for systems with Volterra evolution is outlined. It is based on the method of resolving functions [11] (the latter is also referred to as the method of Minkowski inverse functionals [12]) and employs the apparatus of the theory of set-valued mappings. Suggested scheme encompasses a wide range of functional-differential systems, in particular integral, integro-differential, and difference-differential systems of equations that specify dynamics of the conflict-controlled process.
In this chapter, we examine in great detail the case when dynamics of the conflictcontrolled process is described by a system with fractional derivatives. Note that we deal with both the Riemann–Liouville and Dzhrbashyan–Nersesyan–Caputo fractional derivatives.
Here solutions to such systems are given in the form of Cauchy formula analog. Sufficient conditions for terminating the game of approach in some guaranteed time are obtained. These conditions are based on the Pontryagin condition analog [48], expressed in terms of the Mittag–Leffler matrix functions [13,14]. Using the asymptotic expansions of these functions allows one to develop conditions for solvability of the game problems.
Arkadii A. Chikrii
Projected Dynamical Systems, Evolutionary Variational Inequalities, Applications, and a Computational Procedure
In this paper, we establish the equivalence between the solutions to an evolutionary variational inequality and the critical points of a projected dynamical system in infinite-dimensional spaces. We then present an algorithm, with convergence results, for the computation of solutions to evolutionary variational inequalities based on a discretization method and with the aid of projected dynamical systems theory. A numerical traffic network example is given for illustrative purposes.
Monica–Gabriela Cojocaru, Patrizia Daniele, Anna Nagurney
Strategic Audit Policies Without Commitment
This chapter constructs and analyzes a simple auditing model in order to answer questions concerning three principal issues: (i) the information contained in the report, (ii) commitment to the audit policy, and (iii) audit effort. The approach taken is based on the concept of perfect Bayesian equilibrium. We attempt to examine the nature of such equilibria and arguments as to which equilibrium one would expect to observe.
Kalyan Chatterjee, Sanford Morton, Arijit Mukherji
Optimality and Efficiency in Auctions Design: A Survey
Efficiency and optimality are the two primary and generally conflicting goals in any auction design: the former focuses on the social welfare of the whole seller–bidder system, whereas the latter emphasizes revenue-maximizing on the seller side. In this chapter, we review the auctions design problem based on these two aspects in various information structures and circumstances. The most recent results are collected and analyzed. This chapter tends to complement the survey, Auction Theory: A Guide to the Literature, by Klemperer [58] in 1999. The main objective of this chapter is to provide a thorough survey on the current auctions design literature and to synthesize the developed theories underlying traditional auctions with the new elements and phenomena from the emerging and rapidly growing areas, such as online auctions.
Roger L. Zhan

Multiobjective, KKT, Bilevel

Solution Concepts and an Approximation Kuhn–Tucker Approach for Fuzzy Multiobjective Linear Bilevel Programming
When modeling an organizational bilevel decision problem, uncertainty often appears in the parameters of either objective functions or constraints of the leader and the follower. Furthermore, the leader and the follower may have multiple objectives to consider simultaneously in their decision making. To deal with the two issues, this study builds a fuzzy multiobjective linear bilevel programming (FMOLBLP) model. It then proposes the definitions of optimal solutions and related theorems for solving a FMOLBLP problem. Based on these theorems, it develops an approximation Kuhn–Tucker approach to solve the FMOLBLP problem where fuzzy parameters can be described by any form of membership functions of fuzzy numbers. An example illustrates the applications of the proposed approach.
Guangquan Zhang, Jie Lu, Tharam Dillon
Pareto Optimality
This chapter discusses some selected topics of the theory of Pareto optimality. It includes existence criteria, optimality in product spaces, scalarization via support functions, nonconvex duality, and solution methods.
Dinh The Luc
Multiobjective Optimization: A Brief Overview
To define optimality when we are in presence of several conflicting objectives, we need “good” definition of order in R p . After this, we can study many types of problems: existence of solutions, optimality conditions, and solution methods.
Massimo Pappalardo
Parametric Multiobjective Optimization
The weighted sum approach for finding Pareto optimal solutions in multiobjective optimization has been presented depending on a parameter value. We show that the one-parametric optimization techniques can be applied to parametric multiobjective optimization.
Rentsen Enkhbat, Jurgen Guddat, Altannar Chinchuluun

Applications

The Extended Linear Complementarity Problem and Its Applications in Analysis and Control of Discrete-Event Systems
In this chapter, we give an overview of complementarity problems with a special focus on the extended linear complementarity problem (ELCP) and its applications in analysis and control of discrete-event systems such as traffic signal controlled intersections, manufacturing systems, railway networks, etc. We start by giving an introduction to the (regular) linear complementarity problem (LCP). Next, we discuss some extensions, with a particular emphasis on the ELCP, which can be considered to be the most general linear extension of the LCP. We then discuss some algorithms to compute one or all solutions of an ELCP. Next, we present a link between the ELCP and max-plus equations. This is then the basis for some applications of the ELCP in analysis and model-based predictive control of a special class of discrete-event systems. We also show that — although the general ELCP is NP-hard — the ELCP-based control problem can be transformed into a linear programming problem, which can be solved in polynomial time.
Bart De Schutter
Traffic Assignment: Equilibrium Models
The formulation of static assignment models, with variable and fixed demand, based on Wardrop's first principle, are presented for deterministic and stochastic models. The main algorithms used to obtain solutions for these network equilibrium models are given for each class of assignment problems. Calibration and validation issues are considered.
Michael Florian, Donald W. Hearn
Investment Paradoxes in Electricity Networks
The famous Braess' paradox, which sometimes occurs in user-optimal traffic equilibrium models, demonstrates that adding a new link to the network may lead to a degradation in network performance. User-equilibrium is characterized by each user competing noncooperatively for the network resources by choosing the path that is best for himself, without paying attention to the effect this has on the other users (eventually including himself). Similar effects occur in congested electricity networks, where flows follow Kirchhoff's junction rule and loop rule. Thus, due to the special nature of electricity networks, we show that grid investments, which at first sight seem an improvement of the grid, may prove to be detrimental to social surplus, even without considering investment costs. Moreover, some agents will have incentives to advocate these changes. It is also demonstrated that a thermal limit, which is internal to a market, may result in market integration being disadvantageous. The possibility of such paradoxical effects, and the incentives that they provide to different agents, should clearly be taken into consideration both in the process of grid development and market development.
Mette Bjørndal, Kurt Jørnsten
Algorithms for Network Interdiction and Fortification Games
This chapter explores models and algorithms applied to a class of Stackelberg games on networks. In these network interdictiongames, a network exists over which an operator wishes to execute some function, such as finding a shortest path, shipping a maximum flow, or transmitting a minimum cost multicommodity flow. The role of the interdictor is to compromise certain network elements before the operator acts, by (for instance) increasing the cost of flow or reducing capacity on an arc. We begin by reviewing the field of network interdiction and its related theoretical and mathematical foundations. We then discuss recent applications of stochastic models, valid inequalities, continuous bilinear programming techniques, and asymmetric analysis to network interdiction problems. Next, note that interdiction problems can be extended to a three-stage problem in which the operator fortifies the network (by increasing capacities, reducing flow costs, or defending network elements from the interdictor) before the interdictor takes action. We devote one section to ongoing research in this area and conclude by discussing areas for future research.
J. Cole Smith, Churlzu Lim
Game Theoretical Approaches in Wireless Networks
In this chapter, we review game theoretical approaches in wireless networks, mainly the issues of power control, cooperation between mobile terminals, security, and radio channel access control.
Manki Min
Multiobjective Control of Time-Discrete Systems and Dynamic Games on Networks
We consider time-discrete systems with a finite set of states. The starting and the final states of the dynamical system are fixed. We assume that the dynamics of the system is controlled by pactors (players), and each of them intends to optimize his own integral-time cost of the system's passages by a certain trajectory. Applying Nash and Pareto optimality principles for such a model, we obtain multiobjective control problems, solutions of which correspond with solutions of noncooperative and cooperative dynamic games, respectively. Necessary and sufficient conditions for the existence of Nash equilibrium and Pareto optimum in considered game control models are derived. Such conditions for stationary and nonstationary cases of the dynamic games are formulated. In the following, we extend dynamic programming technique for determining Nash equilibrium and Pareto optimum for dynamic games in positional form, especially for dynamic games on networks. Ef- ficient polynomial-time algorithms are elaborated for finding optimal strategies of players in dynamic games on networks. These algorithms are applied for studying and solving cyclic games. In addition, computational complexity of the proposed algorithms for the considered class of dynamic problems is discussed. Some extensions and generalizations of obtained results are suggested.
Dmitrii Lozovanu
A Military Application of Viability: Winning Cones, Differential Inclusions, and Lanchester Type Models for Combat
During the First World War, F.W. Lanchester published his book Aircraft in Warfare: The Dawn of the Fourth Arm[31] in which he proposed several mathematical models based on differential equations to describe combat situations. Since then, his work has been extensively modified to represent a variety of competitions, ranging from isolated battles to entire wars.
There exists a class of mathematical models known under the name of differential Lanchester type models. Such models have been studied from different points of view by many authors in hundreds of papers and unpublished reports. We note that Lanchester type models are used in the planning of optimal strategies, supply, and tactics.
In our first paper on the subject [27], we studied Lanchester type models from a viability standpoint through the introduction of the new notion of winning cone. We have also considered a variation on optimal control that we call Optimal Control by Viability. Although the subject was mentioned, the difficulties and well-known problems associated with Lanchester coefficients was not considered in this first part.
Herein, we turn our attention to these coefficients and, to overcome this obstacle and facilitate the application of such models, we will introduce the notion of Lanchester type differential inclusionsthrough the replacement of the classic coeffi- cients by intervals. We will show how viability theory for set-valued mappings can be applied to determine viability conditions for the winning cone.
In the last section, we will again consider Optimal Control by Viability, but in the set-valued case represented by differential inclusions.
George Isac, Alain Gosselin
Statics and Dynamics of Global Supply Chain Networks
In this paper, we develop static and dynamic models of global supply chains as networks with three tiers of decision-makers: manufacturers, retailers, and consumers associated with the demand markets who compete within a tier but cooperate between tiers. The decision-makers may be based in the same or in different countries, may transact in different currencies, and are faced with different degrees of environmental concern. Moreover, we allow for electronic transactions in the form of electronic commerce between the decision-makers. The proposed supernetworkframework formalizes the modeling and theoretical analysis of such global supply chains and also enables the dynamic tracking of the evolution of the associated prices and product transactions (as well as the emissions) to the equilibrium state. Moreover, it measures the impacts on the environment associated with the behaviors of the decision-makers. Finally, we propose a discrete-time algorithm that allows for the discretization of the continuous time trajectories and that results in closed form expressions at each iteration.
Anna Nagurney, Jose Cruz, Fuminori Toyasaki
Game Theory Models and Their Applications in Inventory Management and Supply Chain
Analysis of supply chain politics can benefit from applying game-theory concepts extensively. Game theory tries to enlighten the interactions between individuals or groups of people whose goals are opposed conflicting, or at least partially competing. In this chapter, we review classic game theoretical approaches to modeling and solving certain problems in supply chain management. Both noncooperative and cooperative models are discussed and solution procedures are presented in single-period and multiperiod settings. As used here, a “game” is a metaphor for any interaction among the decision makers in a supply chain.
Altannar Chinchuluun, Athanasia Karakitsiou, Athanasia Mavrommati
Metadaten
Titel
Pareto Optimality, Game Theory And Equilibria
herausgegeben von
Altannar Chinchuluun
Panos M. Pardalos
Athanasios Migdalas
Leonidas Pitsoulis
Copyright-Jahr
2008
Verlag
Springer New York
Electronic ISBN
978-0-387-77247-9
Print ISBN
978-0-387-77246-2
DOI
https://doi.org/10.1007/978-0-387-77247-9