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2013 | OriginalPaper | Buchkapitel

9. Gamification: Analysis and Application

verfasst von : Andrés Francisco-Aparicio, Francisco Luis Gutiérrez-Vela, José Luis Isla-Montes, José Luis González Sanchez

Erschienen in: New Trends in Interaction, Virtual Reality and Modeling

Verlag: Springer London

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Abstract

In this chapter, we present a method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. We analyse what are the psychological and social motivations of human beings and what game mechanics can help to satisfy these needs. In the same way, we propose a method for analysing the effectiveness of gamification based on a quality service model and the metrics associated with the properties of the playability as a measure of fun induced by the process of gamification.

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Metadaten
Titel
Gamification: Analysis and Application
verfasst von
Andrés Francisco-Aparicio
Francisco Luis Gutiérrez-Vela
José Luis Isla-Montes
José Luis González Sanchez
Copyright-Jahr
2013
Verlag
Springer London
DOI
https://doi.org/10.1007/978-1-4471-5445-7_9

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