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2015 | OriginalPaper | Buchkapitel

2. Smart Gamification and Smart Serious Games

verfasst von : Alexander Uskov, Bhuvana Sekar

Erschienen in: Fusion of Smart, Multimedia and Computer Gaming Technologies

Verlag: Springer International Publishing

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Abstract

The nascent technologies—smart serious games and smart gamification—potentially present an effective fusion of smart technology and smart systems on one side, and applications of computer game mechanics in “serious” areas and gamification of business processes on the other side. They can combine the features and advantages of both areas, and, as a result, provide the end users with non-existing functionality, features and advances. This chapter is aimed to analyze current status of serious games and gamified applications in industry, examine “smartness” maturity levels of smart objects and systems, classify main components and features and present conceptual design model of smart serious games and smart gamified applications, identify technical skills required for a design and development of smart serious games and smart gamification of business, research and development processes and simulations.

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Metadaten
Titel
Smart Gamification and Smart Serious Games
verfasst von
Alexander Uskov
Bhuvana Sekar
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-14645-4_2