Abstract
DIESEL-X is a computer game that was developed to detect a high risk for developing dyslexia in preschoolers. The game includes three mini-games that test the player on three skills that are considered to yield outcome measures that predict the onset of dyslexia: the detection threshold of frequency modulated tones, a test on phonological awareness in which the player has to identify words that have the same phonetic ending, and a test on letter knowledge. In order to keep the motivation of the player high during testing, these tests are embedded in a computer game. We discuss the participatory design process that was adopted to design and develop the game, the rationale behind the design decisions, and we describe the resulting games.
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In fact, giving feedback that is neutral turned out to be difficult as children tend to interpret feedback signals as positive or negative anyhow. Several iterations were necessary to design this feedback that was perceived as neutral. As a consequence, during play tests children sometimes turned to the test administrator to ask whether their selection was correct.
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Geurts, L. et al. (2015). DIESEL-X: A Game-Based Tool for Early Risk Detection of Dyslexia in Preschoolers. In: Torbeyns, J., Lehtinen, E., Elen, J. (eds) Describing and Studying Domain-Specific Serious Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-20276-1_7
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