Skip to main content

2015 | OriginalPaper | Buchkapitel

Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers

verfasst von : Michael James Scott, Fotios Spyridonis, Gheorghita Ghinea

Erschienen in: Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Testing is important to improve accessibility. However, within the serious games area, this can sometimes rely on minimal testing with the use of heuristics and external assistive devices, with limited input from impaired users. Efficiency would be improved if designers could readily evaluate their designs with the assistance of virtual users. The VERITAS framework simulates and presents data on the impact of a virtual user’s impairments; thus, facilitating a more efficient approach to inclusive design. This article reports insights into the use of the framework by 31 evaluators from the serious games field. A log-file analysis highlights key areas of concern, which are then further explored through a questionnaire. The findings suggest that the background knowledge of designers should be considered in order to improve acceptance and usability. Specifically, by addressing challenges comprehending interface elements, following the simulation workflow, and reacting to feedback.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Yuan, B., Folmer, B., Harris Jr., F.C.: Game Accessibility: A Survey. Univ. Access Inf. Soc. 10(1), 81–100 (2011)CrossRef Yuan, B., Folmer, B., Harris Jr., F.C.: Game Accessibility: A Survey. Univ. Access Inf. Soc. 10(1), 81–100 (2011)CrossRef
2.
Zurück zum Zitat European Union: Report of the Inclusive Communications (INCOM) Subgroup of the Communications Committee (COCOM) (2004) European Union: Report of the Inclusive Communications (INCOM) Subgroup of the Communications Committee (COCOM) (2004)
3.
Zurück zum Zitat Barbotte, E., Guillemin, F., Chau, N.: Prevalence of impairments, disabilities, handicaps and quality of life in the general population: a review of recent literature. Bull. World Health Organ. 79(11), 1047–1055 (2001) Barbotte, E., Guillemin, F., Chau, N.: Prevalence of impairments, disabilities, handicaps and quality of life in the general population: a review of recent literature. Bull. World Health Organ. 79(11), 1047–1055 (2001)
4.
Zurück zum Zitat Scott, M.J., Ghinea, G., Hamilton, I.: Promoting inclusive design practice at the global game jam: a pilot evaluation. In: Proceedings of IEEE Frontiers in Education, pp. 1076–1079. IEEE Press, New York (2014) Scott, M.J., Ghinea, G., Hamilton, I.: Promoting inclusive design practice at the global game jam: a pilot evaluation. In: Proceedings of IEEE Frontiers in Education, pp. 1076–1079. IEEE Press, New York (2014)
5.
Zurück zum Zitat Scott, M.J., Ghinea, G.: Promoting game accessibility: experiencing an induction on inclusive design practice at the global games jam. In: Proceedings of the Inaurgural Workshop on the Global Games Jam, pp. 17–20. SASDG, Santa Cruz (2013) Scott, M.J., Ghinea, G.: Promoting game accessibility: experiencing an induction on inclusive design practice at the global games jam. In: Proceedings of the Inaurgural Workshop on the Global Games Jam, pp. 17–20. SASDG, Santa Cruz (2013)
6.
Zurück zum Zitat Keates, S., Clarkson, P.J., Harrison, L.-A., Robinson, P.: Towards a practical inclusive design approach. In: Proceedings of the Conference on Universal Usability, pp. 42–52, ACM, New York (2000) Keates, S., Clarkson, P.J., Harrison, L.-A., Robinson, P.: Towards a practical inclusive design approach. In: Proceedings of the Conference on Universal Usability, pp. 42–52, ACM, New York (2000)
7.
Zurück zum Zitat Choi, Y.S., Yi, J.S., Law, C.M., Jacko, J.A.: Are universal design resources designed for designers? In: Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 87–94. ACM, New York (2006) Choi, Y.S., Yi, J.S., Law, C.M., Jacko, J.A.: Are universal design resources designed for designers? In: Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 87–94. ACM, New York (2006)
8.
Zurück zum Zitat Law, C.M., Yi, J.S, Choi, Y.S., Jacko, J.A.: Are disability access guidelines designed for designers? Do They Need To Be? In: Proceedings of the 18th Australian Conference on Computer-Human Interaction, pp. 357–360. ACM, New York (2006) Law, C.M., Yi, J.S, Choi, Y.S., Jacko, J.A.: Are disability access guidelines designed for designers? Do They Need To Be? In: Proceedings of the 18th Australian Conference on Computer-Human Interaction, pp. 357–360. ACM, New York (2006)
9.
Zurück zum Zitat Stephanidis, C., Akoumianakis, D.: Universal design: towards universal access in the information society. In: Extended Abstracts on Human Factors in Computing Systems, pp. 499–500. ACM, New York (2001) Stephanidis, C., Akoumianakis, D.: Universal design: towards universal access in the information society. In: Extended Abstracts on Human Factors in Computing Systems, pp. 499–500. ACM, New York (2001)
10.
Zurück zum Zitat Spyridonis, F., Moschonas, P., Touliou, K., Tsakiris, A., Ghinea, G.: Designing accessible ICT products and services: the VERITAS accessibility testing platform. In: Proceedings of the International Working Conference on Advanced Visual Interfaces, pp. 113–116. ACM, New York (2014) Spyridonis, F., Moschonas, P., Touliou, K., Tsakiris, A., Ghinea, G.: Designing accessible ICT products and services: the VERITAS accessibility testing platform. In: Proceedings of the International Working Conference on Advanced Visual Interfaces, pp. 113–116. ACM, New York (2014)
11.
Zurück zum Zitat Nielsen, J.: Usability inspection methods. In: Proceedings of the International ACM Conference on Human Factors in Computing Systems, pp. 413–414. ACM, New York (1994) Nielsen, J.: Usability inspection methods. In: Proceedings of the International ACM Conference on Human Factors in Computing Systems, pp. 413–414. ACM, New York (1994)
12.
Zurück zum Zitat Gould, J.D., Lewis, C.: Designing for usability: key principles and what designers think. Commun. ACM 28(3), 300–311 (1985)CrossRef Gould, J.D., Lewis, C.: Designing for usability: key principles and what designers think. Commun. ACM 28(3), 300–311 (1985)CrossRef
13.
Zurück zum Zitat Nielsen, J.: Finding usability problems through heuristic evaluation. In: Proceedings of the International ACM Conference on Human Factors in Computing Systems, pp. 373–380. ACM, New York (1992) Nielsen, J.: Finding usability problems through heuristic evaluation. In: Proceedings of the International ACM Conference on Human Factors in Computing Systems, pp. 373–380. ACM, New York (1992)
14.
Zurück zum Zitat Van Eck, N., Waltman, L.: Text mining and visualisation using VOSviewer. ISSI Newsletter 7(3), 50–54 (2011) Van Eck, N., Waltman, L.: Text mining and visualisation using VOSviewer. ISSI Newsletter 7(3), 50–54 (2011)
15.
Zurück zum Zitat Braun, V., Clarke, V.: Using thematic analysis in psychology. Qual. Res. Psychol. 3(2), 77–101 (2006)CrossRef Braun, V., Clarke, V.: Using thematic analysis in psychology. Qual. Res. Psychol. 3(2), 77–101 (2006)CrossRef
16.
Zurück zum Zitat Fereday, J., Muir-Cochrane, E.: Demonstrating rigor using thematic analysis: a hybrid approach of inductive and deductive coding and theme development. Int. J. Qual. Methods 5(1), 80–92 (2008) Fereday, J., Muir-Cochrane, E.: Demonstrating rigor using thematic analysis: a hybrid approach of inductive and deductive coding and theme development. Int. J. Qual. Methods 5(1), 80–92 (2008)
Metadaten
Titel
Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers
verfasst von
Michael James Scott
Fotios Spyridonis
Gheorghita Ghinea
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-20684-4_53

Neuer Inhalt