Abstract
We developed and evaluated different schemes for the real-time compression of multiple depth image streams. Our analysis suggests that a hybrid lossless-lossy compression approach provides a good tradeoff between quality and compression ratio. Lossless compression based on run length encoding is used to preserve the information of the highest bits of the depth image pixels. The lowest 10-bits of a depth pixel value are directly encoded in the Y channel of a YUV image and encoded by a x264 codec. Our experiments show that the proposed method can encode and decode multiple depth image streams in less than 12 ms on average. Depending on the compression level, which can be adjusted during application runtime, we are able to achieve a compression ratio of about 4:1 to 20:1. Initial results indicate that the quality for 3D reconstructions is almost indistinguishable from the original for a compression ratio of up to 10:1.
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Acknowledgments
The author gratefully acknowledges the support of K. C. Wong Education Foundation and DAAD, NSFC (Grant No. 61073074, 61303144), Projects in Science and Technique of Ningbo Municipal (Grant No. 2012B82003), Zhejiang Higher Education Reform Project (Grant No. jg2013135), National Students’ Innovation and Entrepreneurship Project (Grant No. 201410876012).
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Liu, Y. et al. (2015). Hybrid Lossless-Lossy Compression for Real-Time Depth-Sensor Streams in 3D Telepresence Applications. In: Ho, YS., Sang, J., Ro, Y., Kim, J., Wu, F. (eds) Advances in Multimedia Information Processing -- PCM 2015. PCM 2015. Lecture Notes in Computer Science(), vol 9314. Springer, Cham. https://doi.org/10.1007/978-3-319-24075-6_43
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DOI: https://doi.org/10.1007/978-3-319-24075-6_43
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