Skip to main content

Part of the book series: Human–Computer Interaction Series ((HCIS))

  • 724 Accesses

Abstract

HCI design is difficult, partly because of the dichotomy between the concerns of people and the directives provided by newly available technologies. There is a tension between what the devices and systems can do (objectivity), and how we experience using them and living with them (subjectively). A designer needs to know both what is technically possible, and how we think and act when our lives are mediated by technology. This chapter discusses a range of problems with the way design has been understood and is conducted. We see design as having the responsibility to ensure that people can fulfil themselves and act out their intentions in the world of things (including of technology). We raise several issues surrounding so-called human-centred design as a response to this concern, issues that we see as caused by three false dichotomies: (i) the ‘cognition-action dichotomy’, (ii) the ‘human-user dichotomy’, and (iii) the ‘virtual-physical dichotomy’. The chapter also reframes the categorization of customers, users, persons and humans, allowing us to focus on new aspects of people as humans in design work.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Alben L (1996) Quality of experience: defining the criteria for effective interaction design. Interactions 3(3):11–15

    Article  Google Scholar 

  • Bannon, L. (2011). Reimagining HCI: toward a more human-centered perspective. Interactions 18(4):50–57. NY, ACM

    Google Scholar 

  • Battarbee K (2003) Defining co-experience. Paper presented at the the international conference on designing pleasurable products and interfaces. ACM Press, Pittsburgh

    Google Scholar 

  • Benjamin LT, Hopkins JR, Nation JR (1994) Psychology, 3rd edn. Macmillan College Publishing Company, New York

    Google Scholar 

  • Card SK, Moran TP, Newell A (1983) The psychology of human-computer interaction. Lawrence Erlbaum Associates, Mahwah

    Google Scholar 

  • Colbert M (2005) User experience of communication before and during rendezvous: interim results. Pers Ubiquit Comput 9(3):134–141

    Article  Google Scholar 

  • Craik KJW (1943) The nature of explanation. Blackwell, London

    Google Scholar 

  • Descartes R (1637) Discourse on the method, etc. Published on-line by Project Gutenburg. http://www.gutenberg.org/files/59/59-h/59-h.htm

  • Dourish P (2001) Where the action is: the foundation of embodied interaction. The MIT Press, Cambridge, MA

    Google Scholar 

  • Dutton D (ed) (2001) Aaesthetic universals. Routledge, New York

    Google Scholar 

  • Gibson JJ (1978) The ecological approach to visual perception. Lawrence Erlbaum Associates, Publishers, Hillsdale

    Google Scholar 

  • Goto T, Sasaki M, Fukasawa N (2004) The ecological approach to design. Tokyo shoseki, Tokyo

    Google Scholar 

  • Hassenzahl M (2008) User experience (UX): towards an experiential perspective on product quality. Paper presented at the IHM 2008. Metz, France

    Google Scholar 

  • Hassenzahl M (2010) Experience design: technology for all the right reasons (synthesis lectures on human-centred informatics). Morgan and Claypool Publishers

    Google Scholar 

  • Hassenzahl M, Tractinsky N (2006) User experience – a research agenda. Behav Inf Technol 25(2):90–97

    Article  Google Scholar 

  • Hekkert P (2006) Design aesthetics: principles of pleasure in design. Psychol Sci 48(2):157–172

    Google Scholar 

  • Hevner AR, March ST, Park J, Ram S (2004) Design science in information systems research. MIS Quaterly 28(1):75–105

    Google Scholar 

  • Hoshi K (2011) Reframing dichotomies: human-experiential design of healthcare technologies. In: Ziefle M, Rocker C (eds) Human-centred design of E-health technologies: concepts, methods and applications. IGI Global, Hershey

    Google Scholar 

  • Hosoe I (2006) A trickster approach to interaction design. In: Bagnara S, Smith GC (eds) Theories and practice in interaction design. Lawrence Erlbaum Associates, Mahwah, pp 311–322

    Google Scholar 

  • Hoshi K, Pesola UM, Waterworth EL, Waterworth J (2009) Tools, perspectives, and avatars in blended reality space. Cyberpsychology Behav 12(5):617–619

    Google Scholar 

  • Hosoe l, Marinelli A, Sias R (1991) Play office: toward a new culture in the workplace. GC inc., Tokyo

    Google Scholar 

  • Imaz M, Benyon D (2006) Desining with blends: conceptual foundations of human-computer interaction and software engineering. The MIT Press, Cambridge, MA

    Google Scholar 

  • Ishii H (2008) Tangible bits: beyond pixels. Paper presented at the The 2nd International Conference on Tangible and Embedded Interaction. ACM Press, Kingston

    Google Scholar 

  • Ishii H, Wisneski C, Brave S, Dahley A, Gorbet M, Ullmer B et al (1998) ambientROOM: integrating ambient media with architectural space. Paper presented at the CHI 98 conference summary on Human factors in computing systems, New York

    Google Scholar 

  • ISO 13407 (1999) Human-centred design processes for interactive systems. International Organization for Standardization

    Google Scholar 

  • Jacob RJK, Girouard A, Hirshfield LM, Horn MS, Shaer O, Solovey ET, et al (2007) Reality-based interaction: unifying the new generation of interaction styles paper presented at the CHI ‘07 extended abstracts on Human factors in computing systems

    Google Scholar 

  • Jacob RJK, Girouard A, Hirshfield LM, Horn SM, Shaer O, Solovey ET et al (2008) Reality-Based interaction: a framework for Post-WIMP interface. Paper presented at the twenty-sixth annual SIGCHI conference on Human factors in computing systems, Florence, Italy

    Google Scholar 

  • Johnson M (1987) The body in the mind: the bodily basis of meaning, imagination and reason. University of Chicago Press, Chicago

    Google Scholar 

  • Keinonen T (2008) User-centred design and fundamental need paper presented at the The 5th Nordic conference on human-computer interaction

    Google Scholar 

  • Lakoff G (1987) Woman, fire and dangerous things: what categories reveal about the mind. The University of Chicago Press, Chicago

    Book  Google Scholar 

  • Lakoff G, Johnson M (1980) Metaphors we live by Chicago. The University of Chicago Press, Chicago

    Google Scholar 

  • Lakoff G, Johnson M (1999) Philosophy in the flesh: the embodied mind and its challenge to western thought. Basic Books, New York

    Google Scholar 

  • Mactavish T (2009) The synthesis of design, technology, and business goals. In: Poggenpohl SH, Sato K (eds) Design integration: research and collaboration. Intellect Ltd, The University of Chicago Press, Chicago, pp 119–133

    Google Scholar 

  • Mello S (2002) Customer-centric product definition. AMACOM, NewYork

    Google Scholar 

  • Norman DA, Draper SW (1986) User centred system design: new perspective on human-computer interaction. Laurence Erlbaum Associates, Hillsdale

    Google Scholar 

  • Oxford Dictionary of English (2003) Oxford University Press, Oxford

    Google Scholar 

  • Reed ES (1996) Encountering the world: toward an ecological psychology. Oxford University Press, New York

    Google Scholar 

  • Rosenzweig R (ed) (2003) Business frameworks. Fall 2003 course pack. Institute of Design, Illinois Institute of Technology, Chicago

    Google Scholar 

  • Roto V, Law E, Vermeeren A, Hoonhout J (2011) User experience white paper: bringing clarity to the concept of experience. http://www.allaboutux.org/uxwhitepaper

  • Sato K (2009) Perspectives on design research. In: Poggenpohl S, Sato K (eds) Design integration: research and collaboration. Intellect Ltd, The University of Chicago Press, Chicago, pp 25–48

    Google Scholar 

  • Schacter DL (1987) Implicit memory: history and current status. J Exp Psychol Learn Mem Cogn 13(3):501–518

    Article  Google Scholar 

  • Suchman L (2007) Human-machine reconfigurations. Cambridge University Press, New York

    Google Scholar 

  • Suri JF (2005) Thoughtless acts?: observations on intuitive design. Chronicle books, San Francisco

    Google Scholar 

  • Sward D, Macarthur G (2007) Making user experience a business strategy. Paper presented at the COST294-MAUSE affiliated workshop

    Google Scholar 

  • Walls JG, Widmeyer GR, El Sawy OA (1992) Building an information system design theory for vigilant EIS. Inf Syst Res 3(1):36–58

    Article  Google Scholar 

  • Waterworth EL, Waterworth JA (2010) Mediated presence in the future. In: Bracken CC, Skalski PD (eds) Immersed in media: telepresence in everyday life. Routledge, Taylor & Francis Group, New York, pp 183–196

    Google Scholar 

  • Waterworth JA, Lund A, Modjeska D (2003) Experiential design of shared information spaces. In: Höök K, Benyon D, Munro AJ (eds) Designing information spaces: the social navigation approach. Springer, Great Britain, pp 125–149

    Chapter  Google Scholar 

  • Waterworth JA, Ballesteros S, Peter C (2009a) User-sensitive home-based system for successful ageing paper presented at the 2nd international conference on Human System Interaction. Catania, pp. 542–545

    Google Scholar 

  • Waterworth JA, Ballesteros S, Peter C, Bieber G, Kreiner A, Wiratanaya A, et al (2009b). Ageing in a networked society, social inclusion and mental stimulation. Paper presented at the 2nd International Conference on Pervasive Technologies Related to Assistive Environments

    Google Scholar 

  • Zacks RT, Hasher L, Li KZH (2007) Human memory. In: Craik FIM, Salthouse TA (eds) The handbook of aging and cognition. LEA, Hillsdale, pp 293–358

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Waterworth, J., Hoshi, K. (2016). The Problems of Design. In: Human-Experiential Design of Presence in Everyday Blended Reality. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-30334-5_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-30334-5_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-30332-1

  • Online ISBN: 978-3-319-30334-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics