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2017 | OriginalPaper | Buchkapitel

Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting

verfasst von : Marko Radeta, Vanessa Cesario, Sónia Matos, Valentina Nisi

Erschienen in: Interactive Storytelling

Verlag: Springer International Publishing

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Abstract

While gaming and storytelling are considered to be common approaches to engage audiences with a museum’s collections, a formal comparison of the two has not been found in literature. While gaming and storytelling are considered to be common approaches to engage audiences with a museum’s collections, a formal comparison of the two has not been found in literature. In this paper, we present the design and comparative study of two distinct interventions, namely a mobile game and a mobile story that were designed to engage a young audience with the exhibit of the local natural history museum. Focusing on the same scientific content derived from the museum’s collection, we compare the effects of both interactive experiences on a group of children. When comparing engagement, enjoyment and learning outcomes, we correlate results with data derived from observations and skin conductance biofeedback. The data collected so far suggest that children are 27% more excited when using the game application compared with the story driven one. Moreover, we find that children’s excitement peaks when encountering selected artefacts presented in the museum exhibit. Finally, children’s learning nearly doubled (44%) when using the game based experience versus the story. We conclude the paper by discussing the implications of our findings and by proposing potential future improvements.

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Metadaten
Titel
Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting
verfasst von
Marko Radeta
Vanessa Cesario
Sónia Matos
Valentina Nisi
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-71027-3_14