2003 | OriginalPaper | Buchkapitel
Solving the Narrative Paradox in VEs – Lessons from RPGs
verfasst von : Sandy Louchart, Ruth Aylett
Erschienen in: Intelligent Virtual Agents
Verlag: Springer Berlin Heidelberg
Enthalten in: Professional Book Archive
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
Narrative within Virtual Environments (VEs) is a compromise between pre-authored narrative structures and user freedom in terms of interaction and physical movement. We present results of a recent investigation on the narrative structures and mechanisms of Role Playing Games (RPGs), and assess the potential of non-conventional narrative forms for computer implementation. We address the potential benefits for the research currently undertaken by the AI community in terms of storytelling and interactive storytelling.