2009 | OriginalPaper | Buchkapitel
Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
verfasst von : Boris Reuderink, Anton Nijholt, Mannes Poel
Erschienen in: Intelligent Technologies for Interactive Entertainment
Verlag: Springer Berlin Heidelberg
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We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a significant effect of the frustration induction on the EEG.