2013 | OriginalPaper | Buchkapitel
Gamification of Education Using Computer Games
verfasst von : Fiona Fui-Hoon Nah, Venkata Rajasekhar Telaprolu, Shashank Rallapalli, Pavani Rallapalli Venkata
Erschienen in: Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,
Verlag: Springer Berlin Heidelberg
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We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.