Abstract
We investigate a fast algorithm, introduced by Brenier, which computes the Legendre-Fenchel transform of a real-valued function. We generalize his work to boxed domains and introduce a parameter in order to build an iterative algorithm. The new approach of separating primal and dual spaces allows a clearer understanding of the algorithm and yields better numerical behavior. We extend known complexity results and give new ones about the convergence of the algorithm.
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Lucet, Y. A fast computational algorithm for the Legendre-Fenchel transform. Comput Optim Applic 6, 27–57 (1996). https://doi.org/10.1007/BF00248008
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DOI: https://doi.org/10.1007/BF00248008