Skip to main content
Log in

Inverse Kinematics Computation in Computer Graphics and Robotics Using Conformal Geometric Algebra

  • Published:
Advances in Applied Clifford Algebras Aims and scope Submit manuscript

Abstract.

We focus on inverse kinematics applications in computer graphics and robotics based on Conformal Geometric Algebra. Here, geometric objects like spheres and circles that are often needed in inverse kinematics algorithms are simply represented by algebraic objects.

We present algorithms for the inverse kinematics of a human arm like kinematic chain and for the grasping of robots and virtual humans. The main benefits of using geometric algebra in the virtual reality software Avalon are the easy, compact and geometrically intuitive formulation of the algorithms and the immediate computation of quaternions.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Dietmar Hildenbrand.

Additional information

Accepted: July, 2006

Rights and permissions

Reprints and permissions

About this article

Cite this article

Hildenbrand, D., Zamora, J. & Bayro-Corrochano, E. Inverse Kinematics Computation in Computer Graphics and Robotics Using Conformal Geometric Algebra. AACA 18, 699–713 (2008). https://doi.org/10.1007/s00006-008-0096-5

Download citation

  • Received:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s00006-008-0096-5

Mathematics Subject Classification (2000).

Keywords.

Navigation