Abstract
Gvozdeva et al. (Int J Game Theory, doi:10.1007/s00182-011-0308-4, 2013) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class \({\mathcal {C}}_\alpha \) consists of all simple games permitting a weighted representation such that each winning coalition has a weight of at least \(1\) and each losing coalition a weight of at most \(\alpha \). For a given game the minimal possible value of \(\alpha \) is called its critical threshold value. We continue the work on the critical threshold value, initiated by Gvozdeva et al., and contribute some new results on the possible values for a given number of voters as well as some general bounds for restricted subclasses of games. A strong relation between this concept and the cost of stability, i.e. the minimum amount of external payment to ensure stability in a coalitional game, is uncovered.
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Notes
Some authors, e.g. Gvozdeva et al. (2013), allow \(q=0\), which makes sense in other contexts like circuits or Boolean algebra. Later on, we want to rescale the quota \(q\) to one, so that we forbid a quota of zero by definition. Another unpleasant consequence of allowing \(q=0\) would be that each simple game on \(n\) voters is contained in a roughly weighted game on \(n+1\) voters, i.e., we can add to each given simple game a voter who forms a winning coalition on its own to obtain a roughly weighted game.
We remark that usually \(f(\emptyset )=1\) is possible for Boolean functions too. In our context the notion of \(\alpha \)-roughly weightedness makes sense for \(f(\emptyset )=0\), so that we generally require this property.
Complete simple games with one shift-minimal winning vector and more than two equivalence classes of voters can have dimensions larger than two and as large as \(\frac{n}{4}\)Freixas and Puente (2008).
We have to remark that currently SCIP is not capable of solving the stated problem without further information because there are some problems if the intermediate LP relaxations are unbounded. So one has to provide upper and lower bounds for the continuous variables \(u_S\) and \(v_S\).
Since the possible spectrum of determinants is given by \(\{0,\ldots , 40,42,44,45,48,56\}\), see e.g.http://www.indiana.edu/~maxdet/spectrum.html, only \(\frac{45}{44}\) had to be ruled out.
Here the possible spectrum of determinants is given by \(\{0,\ldots ,102,104,105, 108, 110, 112, 116,\) \(117, 120, 125, 128, 144\}\) so that only \(\frac{117}{116}\) might be possible.
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Acknowledgments
We would like to thank Tatyana Gvozdeva, Stefan Napel and two anonymous referees for their thoughtful comments that helped very much to improve the presentation of the paper. Josep Freixas author acknowledges the support of the Barcelona Graduate School of Economics and of the Government of Catalonia.
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Freixas, J., Kurz, S. On \({\alpha }\)-roughly weighted games. Int J Game Theory 43, 659–692 (2014). https://doi.org/10.1007/s00182-013-0402-x
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DOI: https://doi.org/10.1007/s00182-013-0402-x