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Erschienen in: International Journal of Computer-Supported Collaborative Learning 4/2010

01.12.2010

Using activity theory to understand intergenerational play: The case of Family Quest

verfasst von: Sinem Siyahhan, Sasha A. Barab, Michael P. Downton

Erschienen in: International Journal of Computer-Supported Collaborative Learning | Ausgabe 4/2010

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Abstract

We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local after-school club for 90-minute sessions. We used activity theory as a conceptual and an analytical framework to study the nature of intergenerational play, the collaborative activity between parents and children in the context of role-playing virtual game environment, and the opportunities and challenges of bringing parents and children together around an educational video game. Our analyses of five parent-child dyads revealed that the nature of intergenerational play is different for different parent-child dyads, but has positive outcomes. Implications of the study for supporting family learning and bonding through video games are discussed.

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Fußnoten
1
See www.​questatlantis.​org for more information.
 
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Metadaten
Titel
Using activity theory to understand intergenerational play: The case of Family Quest
verfasst von
Sinem Siyahhan
Sasha A. Barab
Michael P. Downton
Publikationsdatum
01.12.2010
Verlag
Springer US
Erschienen in
International Journal of Computer-Supported Collaborative Learning / Ausgabe 4/2010
Print ISSN: 1556-1607
Elektronische ISSN: 1556-1615
DOI
https://doi.org/10.1007/s11412-010-9097-1

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