Abstract
Prior studies on game-based learning provide limited and mixed results in the transfer of skills learned during game play to contexts outside of the game. This study tested the effects of playing a blocked-based programming educational game implemented with in-game cognitive supports on students’ ability to learn and apply computational thinking (CT) skills in near and far transfer tasks. With 79 students randomly assigned to one of two conditions, the control group received basic game supports and the treatment group received cognitive supports in addition to the basic game supports. After two hours of total gameplay over the course of four days, both groups performed equally well, and students’ CT skills were improved significantly at the near transfer level but not at the far transfer level. Students in the control condition performed significantly better on far transfer compared to the students in the treatment condition. Regression analyses indicated that the overall use of the cognitive supports was infrequent, but the amount of time spent voluntarily using cognitive supports with help on goal setting and worked examples predicted far transfer performance. How students use the cognitive supports (subverting the use of cognitive support to conscientiously learn the computational skill by using them more as game cheat sheets) might explain these findings. Design implications and directions for future research on facilitating learning transfer with in-game supports are discussed.
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Acknowledgements
We thank Dr. Valerie Shute, Dr. Vanessa Dennen, Dr. James Klein, Dr. Betsy Becker, Dr. Linlin Sha, and Dr. Xufeng Niu for providing valuable consultation and precious feedback. We also thank Dr. Weinan Zhao for initially creating Penguin Go and Yongqing Zheng for the development effort. We thank Dr. Ginny Smith, Demetrius Rice, Chih-pu Dai, Curt Fulwider, and Renata Kuba for helping with the recruitment and study sessions. This research did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.
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Liu, Z., Jeong, A.C. Connecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills. Education Tech Research Dev 70, 1867–1891 (2022). https://doi.org/10.1007/s11423-022-10145-5
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DOI: https://doi.org/10.1007/s11423-022-10145-5