Chapter 9 Flexibility and Practicality: Graz Brain–Computer Interface Approach
Introduction
A brain–computer interface (BCI) is a communication system that allows the user to bypass the efferent pathways of the central nervous system and thus to directly link the human brain with the machine. The motivation for the development of this nonmuscular communication channel is to replace, or at least to somewhat enhance, the lost motor functions of physically disabled persons with intact cortical signals. These include individuals suffering from strokes, spinal cord injuries, or with degenerative diseases like amyotrophic lateral sclerosis. Able‐bodied individuals may find BCI‐based communication inaccurate and slow compared to their intact motor control abilities. The disabled, however, learned to deal successfully with this technology in their familiar surroundings and to operate spelling devices (Neuper et al., 2006) or neuroprostheses (Müller‐Putz et al., 2005a, Pfurtscheller et al., 2003). Under circumstances or in environments where the body behaves differently than under usual conditions, for example, as in space, such an additional “hands‐free” communication channel, however, can be advantageous also for able‐bodied users.
Here, we give an overview of Graz‐BCI research and illustrate, by means of different practical applications, the possibilities this kind of technology offers at the present time. One major aim of our research is to enhance usability, practicality, and flexibility of BCI‐based interaction. Important issues in this context are the simplification of the hardware and sensor technology, the reduction of the user training period, and the increased robustness and reliability of the signal processing methods employed.
Section snippets
Graz BCI
Graz BCI is based on the real‐time detection and classification of transient changes in the ongoing electroencephalogram (EEG) (Pfurtscheller et al., 2006). The EEG signal is in the range of microvolts and consequently is very sensitive to artifacts, that is, to electromagnetic signals not generated by the brain. The most frequent artifacts are muscle activity (electromyogram), eye movements (electrooculogram), and artificial noise generated by nearby electronic devices (e.g., power line
Operating a (Neuro)Prosthetic Hand—Part I
When individuals gaze at a flickering light source, steady‐state visual evoked potentials (SSVEPs) are evoked over the visual cortex. In our first feasibility study, four lights, each flickering at a different rate, were used to encode control messages for an electromechanical hand prosthesis (Müller‐Putz and Pfurtscheller, 2008). One light on the index finger flickering at 6 Hz and one on the pinky finger flickering at 7 Hz translated to commands for turning the hand in supination and pronation.
Discussion
The presented studies document the advancement of Graz BCI and demonstrate that the system is functioning properly in real‐life conditions. The developed system is small, lightweight, robust, and relatively inexpensive because the system complexity has been minimized. On the basis of its open system architecture and rapid prototyping environment, it is highly customizable and incorporating new algorithms is relatively easy. This flexibility and the possibility to remotely adjust parameters and
Acknowledgments
This research was supported in part by the EU project PRESENCCIA (IST‐2006‐27731), the Fonds zur Förderung der Wissenschaftlichen Forschung in Austria (project P16326‐B02), EU cost action B27, Wings for Life, and the Lorenz‐Böhler Foundation. Special thanks to Rüdiger Rupp (Orthopedic University Hospital II of Heidelberg, Heidelberg, Germany) and Janez Janša (Aksioma—Institute of Contemporary Art, Ljubljana, Slovenia) for their support and to Larry Sorensen for proofreading.
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