Full length articleAugmented reality tools for industrial applications: What are potential key performance indicators and who benefits?
Introduction
Embedded in a global market, the automotive industry is continuously challenged to be competitive in reducing costs, offering a diverse portfolio of customized products and guaranteeing a high standard of quality (Anastassova & Burkhardt, 2009; Ili, Albers, & Miller, 2010). Innovations and the transformation of business models are triggered by sustainability, for example in the form of e-mobility (Donada & Lepoutre, 2016) or consumer electronics and digitalization (Yoo, Henfridsson, & Lyytinen, 2010). But, simultaneously, lean working processes relying on flexible manufacturing environments and new service information technologies are also required to fulfil customers’ demand for individual products and shorten product life cycles (Wang, Ong, & Nee, 2016). Technological support such as electronic devices and virtual reality have been introduced in the industry to “increase the working performances, in order to speed up the accomplishing time and decrease the costs of an operation” (Re, 2013, p. 1).
Since the complexity of assembly processes in identifying possible components or troubleshooting at the same time is becoming a stronger issue for workers, interactive information aid systems might compensate or even boost task efficiency (Funk, Kosch, Greenwald, & Schmidt, 2015). Among these technologies, augmented reality (AR) is one promising aid tool that can support users with regard to “a wide range of problems ( …), e.g., planning, design, ergonomics assessment, operation guidance and training” (Wang et al., 2016, p. 1). More precisely, it provides people with 3-D relevant information for their work. Furthermore, this information is displayed in a real environment related to a specific workpiece (Azuma, 1997). Khuong et al. (2014) emphasize the promising role of AR for automotive assembly, referring to the Boeing prototype system supporting the assembly (but also maintenance and repair) of wire bundles (Azuma, 1997). AR tools can provide a guide to the user through unfamiliar or complex use cases (Borsci, Lawson, & Broome, 2015; Re, 2013).
Although AR may have a beneficial effect on overall performance efficiency in several industrial applications, only recently has a review on AR-based assembly systems been completed (Wang et al., 2016). Some evaluation criteria have been established based on the complexity of the assembly task and the time needed (Funk et al., 2015). However, Grubert et al. (2010) point to the users having been under-explored. As reasons they give factors such as “current immature AR hardware and user interfaces, high safety demands from industrial partners, difficulties in implementing prototypical AR systems into productive work processes and thus high costs of conducting studies outside the laboratory” (Grubert et al., 2010, p. 229). Initial approaches have investigated and measured stress when using or not using AR support in laboratory settings (Tümler et al., 2008).
According to the current Gartner Hype Cycle 2017 – which assesses the maturity and adoption time of emerging technologies – AR is positioned in the “Trough of Disillusionment” (Fenn & LeHong, 2011; Gartner Inc., 2017). In this phase, the first hype is considered to be inflated and upcoming shortcomings or challenges become apparent. In 2005 Gartner predicted that it would take 5–10 years for a regular and effective utilization of AR to become realistic. In 2017 the years to mainstream adoption of AR are still left unchanged with 5–10 years. Given that companies are still conducting ‘proofs of concept’ (PoCs) in particular for industrial AR applications, this might imply that there is uncertainty about the benefits of AR, e.g. in terms of time savings or error rates, but also psychological and physiological reactions of users, e.g. stress or head and eye discomfort (Grubert et al., 2010). Nee, Ong, Chryssolouris, and Mourtzis (2012, p. 674) come to the conclusion that in industry “[t]he limited understanding of human factor issues is likely to hinder widespread adaptation of AR systems beyond laboratory prototypes”. Users accept and adopt new technologies like AR when they have benefits that are superior to current existing technology in terms of relevant key performance indicators (KPIs) such as performance improvements or reduction of usage effort (Bhattacherjee, Limayem, & Cheung, 2012; Davis, Bagozzi, & Warshaw, 1989; Rogers, 2003).
This paper takes up these considerations using the ‘Bosch Common Augmented Reality Platform’ (Bosch CAP) as an example for a ready for market AR tool. Bosch CAP visualizes the construction parts of a vehicle by displaying the interior of a filmed vehicle on a tablet. The user acceptance of Bosch CAP in real operating conditions in automotive maintenance is evaluated. KPIs of AR usage are identified by experts and compared by self-assessment in training situations using AR technology with traditional technology. In addition, a research model based on the technology acceptance model (TAM) is developed and tested. The results are investigated against the background of inhomogeneous user groups (Grubert et al., 2010) in terms of demographic factors and usage behaviour.
The main goal of the paper is to investigate the following research questions:
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What are the KPIs for AR in automotive maintenance?
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How do these KPIs differ in the evaluation by the users when comparing their use of AR with traditionally existing technology?
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How are the KPIs related to central constructs of the TAM model (‘Perceived Usefulness’, ‘Intention to Use’)?
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What are the benefits of AR for inhomogeneous user groups, in particular novice or inexperienced users?
The paper is structured as follows: the next section provides a definition and a literature review with a focus on AR-use in industrial environments. The studies presented give an initial overview of the benefits of AR and potential KPIs that can be compared before and after usage. In the third section the conceptual and theoretical background for the TAM and the research model are described. In Chapter 4, the study design and user experience questionnaires are introduced before Chapter 5 presents the results of the empirical study testing an AR application of Bosch (Bosch CAP) with users in automotive maintenance. Finally, in the last section theoretical and practical implications, limitations and avenues for further research are discussed. The paper closes with concluding remarks.
Section snippets
Definition of AR
A widely accepted definition of characteristics that define AR is provided by Azuma (1997, see also Azuma et al., 2001). AR is postulated as a system “(…) that supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world” (Azuma et al., 2001, p. 34). Furthermore, according to Azuma (1997, p.356), an AR system is defined by two more characteristics: interactivity in real-time as well as alignment and the combination of real and
The technology acceptance model as a theoretical framework
Originally developed to investigate the acceptance of IT technologies at the workplace, the Technology Acceptance Model (TAM) is a well-accepted model to measure technology acceptance (Davis, 1986; Davis et al., 1989). It is based upon the theory of reasoned action (TRA) by Fishbein and Ajzen (1975) and has developed into a powerful tool to predict IT system usage relying on several determinants (Lee, Kozar, & Larsen, 2003). The TAM model can be used when users only very briefly interact with
Empirical validation of KPIs
The literature review supported the identification of several usability aspects of AR and served as a starting point in order to identify key indicators measuring (operational) performance (Venkatraman & Ramanujam, 1986). If necessary, similar aspects were grouped into categories. This resulted in 13 categories that describe potential KPIs for AR in industrial applications (see Table 2). The KPIs should allow for a comparison between AR and traditional existing information aids (e.g.
Participants in the study and their evaluation of the experimental task
The participants in the study were for the most part professional technicians (49.2%), mechanics (22.2%) and managers in charge (17.5%). Overall, 51 people participated in the two ‘PoCs’ in Italy and UK that took place from April to June 2016. A greater part the experiment was run in the UK with 42 participants. A comparison of Italian and British participants basing on Mann-Whitney U tests in terms of socio-demographics, job situation, evaluation of the experiment and information
Discussion
The results of the study offer insights on whether an AR system designed and implemented in the manufacturing field, e.g. for automotive maintenance purposes, is a promising information aid technology that enriches users’ ways of working and is perceived by its users as worth using. AR systems are designed to improve work performance in terms of aspects such as quality, costs, and speed (Mekni & Lemieux, 2014). In contrast to previous research, the performance improvement using the AR
Conclusion
Our study confirmed the positive role of the KPIs in the perception of the users when using the industrial AR application. However, users were not completely convinced of the benefits. As a further negative aspect the dependency on this technology has to be taken into account (Webel et al., 2013). The creation of content as well as clear and convincing use cases are important. The business cases should enable the company to solve problems and earn money. The consumer market and the industrial
Jérôme Jetter was master student of Business Administration at the University of Bayreuth, Germany, and worked as a student research assistant at the Chair of Marketing & Innovation. As a trainee student in AR Product Management and Innovation at Bosch his main research interest is the integration of Augmented Reality into industrial applications against the background of Industry 4.0.
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Jérôme Jetter was master student of Business Administration at the University of Bayreuth, Germany, and worked as a student research assistant at the Chair of Marketing & Innovation. As a trainee student in AR Product Management and Innovation at Bosch his main research interest is the integration of Augmented Reality into industrial applications against the background of Industry 4.0.
Jörgen Eimecke ([email protected]) is a doctoral candidate affiliated with the Chair of Marketing & Innovation, University of Bayreuth, Germany. After receiving his Master of Science degree in eBusiness he is writing his PhD thesis at Brandenburg University of Technology Cottbus-Senftenberg, Germany. His research focuses on preference and acceptance measurement of civil drones for search and rescue forces in Germany.
Alexandra Rese ([email protected]) is Assistant Professor at the Chair of Marketing & Innovation at the University of Bayreuth, Germany. She completed her dissertation in sociology and entrepreneurship at the University of Karlsruhe and her habilitation in business administration at Brandenburg University of Technology Cottbus-Senftenberg. Her works have appeared in journals like R&D Management, Creativity and Innovation Management, International Journal of Innovation Management, Technological Forecasting and Social Change and Journal of Retailing and Consumer Services. Her current research focuses on the acceptance of innovative applications in retailing, e.g. augmented reality, as well as abilities and roles in innovation management.