Elsevier

Computers in Industry

Volume 57, Issue 3, April 2006, Pages 283-296
Computers in Industry

Introducing quantitative analysis methods into virtual environments for real-time and continuous ergonomic evaluations

https://doi.org/10.1016/j.compind.2005.12.005Get rights and content

Abstract

This paper presents our work on methods to link virtual environments (VE) and quantitative ergonomic analysis tools in real time for occupational ergonomic studies. We pursued two distinct approaches: (a) create methods to integrate the VE with commercially available ergonomic analysis tools for a synergistic use of functionalities and capabilities; (b) create a built-in ergonomic analysis module in the VE. The first approach provides the use of established, off-the shelf tools integrated with the VE to create a hybrid application. This integration is performed through the use of APIs provided by the software vendor and existing Internet and communications technologies. The commercial ergonomics tool and the VE run concurrently and integrate their capabilities. The second approach provides the capability to do ergonomic evaluations in a self-contained VE application. In this method, the required ergonomics calculations are built into the VE. Each approach has its own distinct advantages. The use of a commercially available ergonomics tool integrated with a VE provides significant more capability and should be used where detailed and complex ergonomics evaluations are required. However, the process of integration in this approach is more difficult and time consuming. The self-contained VE application is more suited for simple ergonomic evaluations or in cases where the ergonomics algorithms are readily accessible and easily implemented. The two integration strategies are methodically explained and demonstrated using case studies conducted with industry partners. This integrated capability facilitates integration of ergonomic issues early in the design and planning phases of workplace layouts. It provides functionality beyond the capabilities of current commercial off-the-shelf (COTS) solutions. In addition, it contributes to a new trend in the integration of different technology fields for synergistic use in industry.

Section snippets

Introduction and motivation

In the past, workplace ergonomic considerations have often been reactive, time-consuming, incomplete, sporadic, and difficult. Ergonomic experts who were consulted after problems occurred in the workplace examined data from injuries that had been observed and reported. There are now emerging technologies supporting simulation-based engineering to address this in a proactive manner. These allow the workplaces and the tasks to be simulated even before the facilities are physically in place.

In

Related work

The importance of applying ergonomics to workplace design is illustrated by the Injuries, Illnesses, and Fatalities (IIF) program of the U.S. Department of Labor, Bureau of Labor Statistics [4]. According to the report there were 5.2 million occupational injuries and illnesses among U.S. workers and approximately 5.7 of every 100 workers experienced a job-related injury or illness. Workplace related injuries and illnesses increase workers’ compensation and retraining costs, absenteeism, and

Technologies and tools used

The virtual environment chosen was VADE. The commercial ergonomics analysis tool chosen was Jack. The ergonomic evaluation capability to be integrated with the immersive environment was RULA. The three will be described in some detail now since that is essential to understanding the integration strategy.

Creating a human model in the VE

VADE supported the display and use of just the right hand (wrist, palm and fingers). However, for complete ergonomics analysis, a full human model was required. A parametric, hierarchical human model was created for the VE. The 3D models of different body parts were generated using a parametric CAD system (Pro/Engineer). Thirteen parameters were defined to allow flexibility in adopting the human model for people of different sizes and shapes. The parametric relations were defined for head

Approach 1: formulation of HYBRID system

This approach formulates a method to integrate the VE with the commercial ergonomics tool JACK. Fig. 9 demonstrates the integration of the ergonomic analysis functionality as a plug-in functionality for the virtual assembly design environment. The goal of the integration is to make the human model in Jack follow the motions of the human model in the immersive environment, which in turn is controlled by the data obtained from the tracking device attached to the real human. Another process

Approach 2: single self-contained VE that includes ergonomics

This approach formulates a strategy to create a simple ergonomics analysis capability within a VE to create a self-contained application. The RULA algorithm was integrated into VADE. The overall methodology is described in Fig. 11. The application monitors each frame and the factors used to determine the RULA scores are calculated in real-time. A warning is generated if the posture is not acceptable.

Results

The proposed integration was implemented on an Onyx2 system with six processors. A V-8 helmet [31], CyberGlove and Flock of Birds [32] hardware devices were used for the VE application.

Discussion and conclusions

Both approaches presented in this paper enhanced the functionality of the VE by allowing more rigorous ergonomic analysis functionality and eliminating manual and paper/pencil data capture process. The first approach that used the COTS application Jack had the advantages of decreased effort and risk of development and higher reuse of software as far as the basic ergonomic analysis functionality. However, this method required greater effort in terms of configuration, communication, and

Acknowledgements

The work presented in this paper was supported by the Virtual Assembly Technology Consortium (VATC). Founding members of the consortium: National Institute of Standards and Technology (NIST), PACCAR Inc., Caterpillar Inc., Deere & Company, Komatsu Ltd. and Washington State University (WSU).

Uma Jayaram is an associate professor at Washington State University. Her research interests are in CAD/CAM and VR for engineering. She received her PhD in mechanical engineering from Virginia Tech in 1991. She is also the vice president of Integrated Engineering Solutions.

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    Uma Jayaram is an associate professor at Washington State University. Her research interests are in CAD/CAM and VR for engineering. She received her PhD in mechanical engineering from Virginia Tech in 1991. She is also the vice president of Integrated Engineering Solutions.

    Sankar Jayaram is a professor at Washington State University. He received his PhD in mechanical engineering from Virginia Tech in 1989. His research interests are in applying VR and visualization to mechanical design and manufacturing. He was an associate editor for the ASME Journal JCISE and is a co-founder of Translation Technologies, Inc.

    Imtiyaz Shaikh is a quality assurance engineer at Gehry Technologies Inc. He received his MS (2003) in mechanical engineering from Washington State University. His interests are in ergonomics, VR and CAD/CAM applications.

    YoungJun Kim is a PhD student in mechanical engineering at Washington State University. He received his BS in mechanical engineering (1999) from the HongIk University and an MS degree from Washington State University (2002). His research interests include VR applications, geometric modeling, CAD/CAM, and computer graphics.

    Craig Palmer is a project engineer leading virtual reality, virtual prototyping, and ergonomics simulation technology development at the PACCAR Technical Center. He received his BS (1995) and his MS (2000) in mechanical engineering from Washington State University.

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