Original ArticleThe territorial foundations of human property☆,☆☆
Introduction
Many animals make nuanced and adaptive decisions about whether, and how intensely, to fight others to secure resources such as territory, food or mates (Brown, 1964, Kokko et al., 2006, Maher and Lott, 2000, Maynard Smith, 1982, Parker, 1974). Research on territoriality has found that decisions about whether to fight are sensitive to as many as 20 ecological variables, including resource quantity, resource distribution, population density and predation levels (Maher & Lott, 2000). Research on animal contests has discovered that animals use strategies to reduce the costs of disputes such as fighting assessment (Parker, 1974) and conventions (Maynard Smith, 1982). However, despite a large literature on fighting in non-human animals — including mammals, birds, fish and insects — little is known about how humans make fighting decisions.
Several scholars have applied theories from biology to understand how humans secure resources, deriving novel conclusions relevant to economics and property law (Gintis, 2007, Krier, 2009, Stake, 2004). These accounts particularly draw on Maynard Smith's (1982) concept of a fighting convention or an “uncorrelated asymmetry” in which animal fights are resolved based on an asymmetry that is uncorrelated with fighting ability. Maynard Smith's analysis led to the counterintuitive conclusion that animal fights can be more than battles of brawn: choosing whether to fight or flee based on a conventional asymmetry, such as prior possession, can be an evolutionarily stable strategy (ESS) because individuals thereby reduce fighting costs relative to others who ignore the convention (Maynard Smith, 1982). In humans, resource disputes are decided by more than sheer power and, hence, the strategic convention model could potentially explain the foundations of human property. However, no previous research has tested this hypothesis in humans using the standard experimental methods applied to non-human species.
The strategic convention model stands in contrast to traditional theories which claim that human property necessarily depends on verbal communication, individual reputation, productive labor, legal institutions, enforcement by authority or other complexities of human social life (Bentham, 1802, Grotius, 1625/1964, Hobbes, 1651, Hume, 1740, Kant, 1797/1991, Locke, 1689, Pufendorf, 1672/2005, Rousseau, 1762). If, instead, basic features of human property can arise from very simple pairwise conflicts, as in species with minimal social interaction, then ownership reflects a core human competency which does not depend on advanced social abilities such as language, reputation or third-party enforcement.
We test whether human fighting decisions are sensitive to resource distribution (uniform or patchy), asymmetries in power and asymmetries in prior possession. We designed custom software to create a virtual environment for observing human resource disputes (see Methods). In each experimental session, 10 participants operate avatars in a virtual environment where they can forage and fight for food items which are convertible to cash (Supplementary Video 1). To secure resources, participants can “strike” other participants, which is costly for both players. Because strikes are implemented through avatars, they cause financial losses but not physical harm (Fig. 1). This allows us to use methods similar to those used in non-human animal studies where animals engage in actual fighting. In the environment, avatars can move to find shrubs, enter/exit shrubs and consume berries inside shrubs. Avatars gain one “health point” for each berry consumed, increasing their health meter (0–100 points) and offsetting health losses from metabolism which occurs at a rate of −10 points per minute. Participants' cash earnings accumulate continuously in proportion to the health of their avatars, providing financial incentives to maximize health. When two avatars enter the same shrub, they have an “interaction” in which each avatar can (1) Leave, allowing the other avatar to consume berries; (2) Smile, which produces a smile; or (3) Strike, which costs the striker one health point and imposes a greater cost (3 or 5 points) on the individual who is struck. Participants remain in the interaction, where they can smile or strike repeatedly, until one avatar leaves the shrub. Finally, we designed an experimenter's monitor (not observed by participants) showing the movements and interactions of all 10 participants in the environment in real time and allowing experimental sessions to be replayed from complete records of participants' actions (Video 2, Video 1).
We tested the hypothesis that resource distribution affects fighting behavior (defendability theory; Brown, 1964) by manipulating whether resources were distributed uniformly or clustered in patches, holding quantity constant. In the patchy condition, 10 brown shrubs produced five berries per minute and five green shrubs produced 20 berries per minute (total=150 berries per minute). In the uniform condition, 30 brown shrubs produced five berries per minute (total=150 berries per minute). We also tested whether participants could resolve resource disputes by using asymmetries in power (created by the experimenter) or asymmetries in prior residence. We manipulated power by randomly assigning half of participants to be Small avatars, whose strikes cause three health points of damage, and the other half to be Large avatars, whose strikes cause five health points of damage. The Large avatars appeared noticeably larger on the screen than the Small avatars (Fig. 1).
Section snippets
Methods
We recruited N=120 undergraduates to participate in an experiment in the laboratory of the Economic Science Institute at Chapman University. Participants were 50% female with a mean (S.D.) age of 20.6 (3.6) years. The reported ethnicities were 68% Caucasian, 8% Asian, 5% Hispanic and 19% others. Participants were recruited for an hour-long experiment, although the actual duration was less than 40 min. Participants were paid $7 for showing up and they earned additional money as a result of their
Overview of patchy and uniform environments
Table 1 reports statistics for session level data for the patchy condition (n=6 sessions) and the uniform condition (n=6 sessions). Participants were more efficient at foraging for berries in the patchy condition than in the uniform condition, extracting a greater proportion of the total available berries (3000 per session in both conditions). In both conditions, participants spent most of their time moving around the environment, but this proportion was greater in the uniform condition.
Discussion
We report experimental evidence showing that human fighting decisions are sensitive to resource distribution, asymmetries in power and asymmetries in prior residence. The human residence effect shown here is of particular importance given centuries of debate about the foundations of human property. We observed an ownership convention in an experimental environment which allowed minimal social behavior — dyadic hitting and smiling — without language use, reputation or third-party intervention.
Acknowledgments
We thank Jeff Kirchner for computer programming. We thank seminar participants at Florida State University and Brandeis University for comments.
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This work was supported in part by NSF grant SES 0833310, the International Foundation for Research in Experimental Economics (IFREE) and Chapman University.
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This article received the Postdoctoral Award at the 2010 Human Behavior and Evolution Society Conference.
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Departments of Psychology and Economics, Brandeis University, Waltham, MA 02453, United States.