Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media
Introduction
The Educause Center for Applied Research [ECAR] (2012) survey on Mobile IT in higher education states that students are driving the adoption of mobile computing devices, such as cellphones, smartphones, and tablet computers, in higher education, and 67% of surveyed students believe mobile devices are important to their academic success and use their devices for academic activities. The increased ubiquity of mobile computing devices on college campuses has the potential to create new options for higher education students and the exploration of mobility and social media as an instructional strategy.
Mobile computing devices can provide educational opportunities for students to access course content, as well as interact with instructors and student colleagues wherever they are located (Cavus and Ibrahim, 2008, Cavus and Ibrahim, 2009, Kukulska-Hulme and Shield, 2008, Nihalani and Mayrath, 2010, Richardson and Lenarcic, 2008, Shih and Mills, 2007). These facile interactions are made even more accessible by using mobile devices in conjunction with social media, free web tools that allow for communication and enhance learning (Rodriguez, 2011).
Because mobile computing devices and social media are still rather new and evolving, research has tended to focus on evaluating the effectiveness of implementing mobile computing devices (Wu et al., 2012). Some of the most rigorous research used survey methods in order to depict students' intentions (cf., Cheon et al., 2012, Liu et al., 2010b). However, there is little applied research into how these tools are actually being used to support teaching and learning with few descriptions of how mobile computing devices and social media are used by university students.
The purpose of this research was to explore how higher education teaching and learning were affected by the integration of mobile computing devices. As mobile devices continue to grow as part of the higher education landscape, mobile computing devices present both opportunities and challenges to higher education institutions (Kim et al., 2006, Looi et al., 2010). The goal of our broader research was to present in-depth perspectives of instructors and students about their experiences of implementing mobile computing devices. However, this present paper will focus only on students' experiences and perceptions mobile computing devices brought to learning and the roles social media played. The primary research question for this study was, “What are students' experiences when mobile computing devices are integrated into higher education courses?”
Section snippets
Foundations of mobile learning
Technically still in its infancy in higher education, learning with mobile computing devices has been described and defined in a variety of ways. Mottiwalla (2007) stated that mobile learning “combines individualized learning with anytime and anywhere learning” (p. 2). Additional researchers have defined mobile learning as learning facilitated by mobile devices (Herrington and Herrington, 2007, Mobile Learning Network (MoLeNET), 2009; Mobile Learning Network (MoLeNET), 2007, Valk et al., 2010).
Social media
Higher education students and faculty members typically use the term social media interchangeably with Web 2.0. Web 2.0 is typically defined by the characteristics, or technical design patterns, set forth by O'Reilly (2005). Social media, a term coined in 2005 after the term Web 2.0, is defined more specifically as “a group of Internet based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user generated content” (
Applications of mobile learning & social media
In this section, we describe applications of mobile computing devices and social media around three broad themes that reoccur in published studies and cases. These characteristics include (a) engaging learners with constant connectivity, (b) fostering collaborative learning and (c) enabling authentic learning on the move.
Methodology
The goal of the research was to present students' in-depth perspectives of experiences with implementing mobile computing devices. Therefore, Merriam's (1998) characterization and process of a general qualitative study were used, where transcripts were read several times to identify themes and categories. The qualitative approach allowed for the representation of reality through the eyes of the individuals interviewed in order to share their stories and hear their voices.
Findings and interpretations
Two specific themes emerged from the student focus group interviews depicting the impacts mobile computing devices had on student learning and social media's roles. These themes include: (a) advantages of mobile devices for student learning and (b) frustrations from learning with mobile computing devices. Quotations used within each theme indicate verbatim remarks by the participants, and pseudonyms are used to denote the participants and institutions.
Discussion & implications
Much of the current literature on mobile computing devices focuses on using the device to disseminate information or focuses on accessing university resources. Admittedly, these practices emphasize the transmission model of teaching and learning. In addition, some initial studies have stressed components of direct instruction, such as student practice with content (cf., Cavus and Ibrahim, 2008, Cavus and Ibrahim, 2009). The current findings, however, provide examples of using mobile computing
Conclusion
Mobile computing devices and the use of social media allow student interaction with content. Furthermore, potential learning occurs regardless of location. Educational literature focuses on a variety of places where learning happens including collaboratively in the work place and situated in a specific environment. Learning occurs wherever a learner is and is not tied to a space inside a brick and mortar building or even confined to a space inside an online course management system. Learning
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