Child–computer interaction

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What is CCI?

We shall not attempt to trace the first scientific studies of technology use by children or the first reports of designing and developing relevant technologies. Suffice to say, that these predate the fields of Child–Computer Interaction and Human–Computer Interaction, as the potential of computational technology for children was recognised well before the eighties. It is worth however reviewing some of these early works, and especially those that have become a reference point and common ground

Where next

In looking out towards the future, two approaches are taken. The first is to bring together key observations, articulated as concerns, from four review papers from CCI, the second is to imagine the future landscape.

The four review papers collectively highlight concerns around delivering a mass of knowledge, identifying the role of context, improving research methods and their reporting, and clarifying values.

There is considered to be a shortfall in CCI of empirical work to ‘back up’ the beliefs

In the future

In the future, children, their technologies and therefore their lives, will be very different than they are now.

In terms of technologies, history tells us that some of what is being researched now will come rapidly into the marketplace. Tangible interfaces which appeared in the research literature in the mid-nineties are by now widely available commercial products. Robots are also widely available commercially though they have not yet received broad adoption. Smartboards and interactive tablets

Conclusion

This paper has summarised the state of Child–Computer Interaction by providing a literature review of the field and by bringing out key themes, evaluation, design, research methods, key concerns, for more empirical work, for an expanded context, for improved methods and for a focus on values and key challenges, for a focus on theory, for a better understanding of participation, for family centred interaction and for a return to storytelling, albeit in a vastly digital space. The authors present

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