A Mobile Game-based Insect Learning System for Improving the Learning Achievements

https://doi.org/10.1016/j.sbspro.2013.10.305Get rights and content
Under a Creative Commons license
open access

Abstract

This paper aimed to investigate how gamified learning approach influence science learning achievement through a context- aware mobile learning environment and to explain effects on student learning outcome. A mobile learning environment has been developed based on MILS (Mobile Insect Learning System) gamified learning activity. A series of gamified learning activities based on MILS was developed and implemented in an elementary school science curriculum to improve student learning achievement and help students to actively engage in learning activities. A quasi-experimental design was used to investigate the effectiveness of gamification approach by combining game elements with the use of MILS in a real-world scenario. The response to questionnaire indicates that students valued the outdoor learning activities made possible by use of the smartphone and its functions. Pre- and post-test results demonstrated that incorporating mobile and gamification technologies into botanical learning process could achieve a better learning achievement than using non-gamified mobile learning and traditional instruction. In managerial implications, the results could provide parents, teachers, educational organizations to make related educational decision.

Keywords

Gamification
Elementary education
Teaching strategies
Mobile learning

Cited by (0)

Selection and peer-review under responsibility of The Association of Science, Education and Technology-TASET, Sakarya Universitesi, Turkey.