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Physically based sound modelling

Published online by Cambridge University Press:  04 April 2001

Giovnni De Poli
Affiliation:
Dipartimento di Elettronica e Informatica, Università degli Studi di Padova, via Gradenigo, 6/A, 35131 Padova, Italydepoli@dei.unipd.it
Davide Rocchesso
Affiliation:
Dipartimento di Elettronica e Informatica, Università degli Studi di Padova, via Gradenigo, 6/A, 35131 Padova, Italyroc@dei.unipd.it

Abstract

In multimedia art and communication, sound models are needed which are versatile, responsive to users’ expectations, and have high audio quality. Moreover, model flexibility for human-machine interaction is a major issue. Models based on the physics of actual or virtual objects can meet all of these requirements, thus allowing the user to rely on high-level descriptions of the sounding entities. As long as the sound description is based on the physics of sounding objects and not only on the characteristics of human hearing, an integration with physics-based graphic models becomes possible.

Type
Tutorial Article
Copyright
© 1998 Cambridge University Press

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