The place of videogames in the digital humanities
Abstract
Purpose
The purpose of this paper is to describe how videogames can be worked into various courses in a digital humanities curriculum.
Design/methodology/approach
The concepts included are drawn from media studies, game studies, and game-based learning.
Findings
The Digital Humanities and Social Sciences (DHSS) BS degree will begin enrolling students in the academic year 2016-2017, at which time findings will be available.
Originality/value
The DHSS BS degree is among the first of its kind, and will be a model for other programs to follow.
Keywords
Citation
Hergenrader, T. (2016), "The place of videogames in the digital humanities", On the Horizon, Vol. 24 No. 1, pp. 29-33. https://doi.org/10.1108/OTH-08-2015-0050
Publisher
:Emerald Group Publishing Limited
Copyright © 2016, Emerald Group Publishing Limited