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How users reciprocate to computers: an experiment that demonstrates behavior change

Published:22 March 1997Publication History

ABSTRACT

We conducted an experiment to investigate if computers could motivate users to change their behavior. By leveraging a social dynamic called the "rule of reciprocity," this experiment demonstrated that users provided more helping behavior to a computer that had helped them previously than to a different computer. Users also worked longer, performed higher quality work, and felt happier. Conversely, the data provide evidence of a retaliation effect.

References

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  1. How users reciprocate to computers: an experiment that demonstrates behavior change

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    • Published in

      cover image ACM Conferences
      CHI EA '97: CHI '97 Extended Abstracts on Human Factors in Computing Systems
      March 1997
      406 pages
      ISBN:0897919262
      DOI:10.1145/1120212

      Copyright © 1997 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 March 1997

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      Overall Acceptance Rate6,164of23,696submissions,26%

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