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Motion overview of human actions

Published:01 December 2008Publication History
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Abstract

During the last decade, motion capture data has emerged and gained a leading role in animations, games and 3D environments. Many of these applications require the creation of expressive overview video clips capturing the human motion, however sufficient attention has not been given to this problem. In this paper, we present a technique that generates an overview video based on the analysis of motion capture data. Our method is targeted for applications of 3D character based animations, automating, for example, the action summary and gameplay overview in simulations and computer games. We base our method on quantum annealing optimization with an objective function that respects the analysis of the character motion and the camera movement constraints. It automatically generates a smooth camera control path, splitting it to several shots if required. To evaluate our method, we introduce a novel camera placement metric which is evaluated against previous work and conduct a user study comparing our results with the various systems.

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            cover image ACM Transactions on Graphics
            ACM Transactions on Graphics  Volume 27, Issue 5
            December 2008
            552 pages
            ISSN:0730-0301
            EISSN:1557-7368
            DOI:10.1145/1409060
            Issue’s Table of Contents

            Copyright © 2008 ACM

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            Publication History

            • Published: 1 December 2008
            Published in tog Volume 27, Issue 5

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