ABSTRACT
In this paper we report on a qualitative study, investigating the meaning of digital games in the lives of older adults. Using a combination of semi-structured interviews and observations (n=35) we research the meaning of digital games from a lifespan perspective, and explore the specific role of playing digital games in a social setting. We conclude that the meaning of these games is derived from the extent to which games are perceived to 1) foster connectedness, 2) cultivate oneself and others, and 3) contribute to society. Finally, we use these findings to formulate design guidelines to facilitate digital gaming experiences that are meaningful with regards to the psychosocial context of this specific demographic.
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Index Terms
- Designing meaningful play within the psycho-social context of older adults
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